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Clone Wars RP - Server Rules & Guidelines

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Gateway Gaming

Clone Wars RP - Server Rules & Guidelines


Below will detail the rules of Gateway Gaming’s Clone Wars RP server.

All server terms can be found in the glossary at the appendix of the document.


General Rules


  1. Keep in-character and apply a serious roleplay attitude at all times.

  2. Follow all in-game guidelines, such as rules set by CG or RHC.
  3. No FailRP (Fail Roleplaying).

  4. No RDM (Random Deathmatch).

  5. No RDA (Random Arrest).

  6. No Minging.

  7. No microphone spamming.

  8. No racism.

  9. No metagaming.

  10. No bullying/harassment (This includes, OOC, player-to-player, regimental and staff).

  11. No breaking NLR (New Life Rule).

  12. No provocative or inappropriate names.

  13. Names must not include lore numbers or names unless that lore character has been purchased.

  14. No impersonating other players/staff.

  15. No spamming OOC / Comms.

  16. No advertising on any platforms of the server (In-game, teamspeak, forums, steam group).

  17. Do not swap job slots or suicide to get back to bunks.

  18. Do not swap job slots, suicide or disconnect to avoid RP / arrest.

  19. No Hacking.

  20. Do not abuse /comms, /speech, /rp  or any other chat commands.



In-Game Name Rules


  1. You cannot use the name or numbers of a lore character unless you have donated or are currently playing as that lore character.

  2. You cannot have inappropriate numbers. (6969, 1420, 4200 etc.)

  3. You can have two worded names such as "MasterChief" however if any staff member deem it not acceptable you must change it without question. Also Names that replicate Lore characters such as "Hardcase" are not permitted.
  4. You cannot have numbers under 1000. Such as 0814 or 0001 etc.

  5. You cannot have the same name or numbers as a current player.

  6. You cannot have 4 of the same number in your name, such as 1111, 5555, etc.

  7. Your name must be capitalised.

  8. Failure to obey staff direction surrounding roleplay names will result in a warning.


Donation Rules


  1. Donations can not be refunded, swapped or exchanged unless with explicit circumstances and discussion with the executive members of the staff team, such situations (an unforeseen issue has appeared with the product, such as a broken model.)

  2. All donations must be discussed with a Staff Member prior to donation.

  3. The donation rewards will not be granted without the confirmation from the donator store recent donations list.

  4. All character models must be approved by the Executive Team.

  5. When donating for a regiment, you will receive the initial rank of Captain.

  6. In the case that a donation is applicable to a particular regiment and the donating player is kicked from the regiment, the donation reward is forfeited. (Regimental kicks must be for applicable reasons, and to kick someone out of their donation, a head admin + must approve the validity of the kick)

  7. All donations are subject to all regular server rules, donations will in no way grant any form of immunity against punishment and can be retracted if the transgressions have been sufficiently deemed as requiring such.


Regiment Rules

  1. Upon joining a regiment, you have a 3-day cooldown before you can leave to join another, failure to comply with such will result in a further 1-week regiment ban.

  2. When leaving a regiment, irrespective of rank, you’re demoted to Private.

  3. If a Commander leaves their Regiment for a CO position in another, they drop one rank tier.

  4. When inheriting a regiment, you will be promoted to Captain, if you are past that threshold you will remain your rank.

  5. If you are being removed from a regiment, the CO must provide ample reasoning about the removal.

  6. Inactivity for a prolonged period of time [7 Days +] without any formal notice can result in removal.

  7. Commanders are expected to keep an up-to-date roster of players within their regiment and are expected to comply with the numerical limit set on their regiment.

  8. Commanders are expected to enforce all those above Sergeant + to train cadets on the server.

  9. You are expected to show a degree of respect to all Officers by saluting.

The full list of Regimental rules and obligations can be located here.


Jedi Rules

  1. Jedi Younglings may not leave the Jedi Floor without the presence of a Master + accompanying them.

  2. The use of force abilities on the Venator / Base Maps is prohibited unless in training, this rule is voided if in combat or DEFCON is at III or lower.

  3. The use of force abilities you have not been trained in is prohibited.

  4. The use of a lightsaber on the Venator / Base Maps is prohibited unless training, this rule is voided if in combat or DEFCON is at III or lower.

  5. Dueling must be confined to the set dueling area of each map and cannot be orchestrated outside of that area.

  6. Jumping into the middle of droid groupings is prohibited, you are required to move with and support the troopers you are with.

  7. If you’re not actively deflecting blaster fire, you are required to extinguish your lightsaber as to minimize casualties.

The full list of general Jedi rules and limitations can be located here, whilst combat rules can be found here.


Slot Restriction Rules

  1. Each player may only hold 1 position of high responsibility regardless of how many slots they have. These positions include
    - Regiment CO
    - Regimental 2ic
    - Sub-Company CO
    - RC Squad Lead
    - Jedi High Council
    - Republic High Command


PAC3 Rules

  1. Any and all creations with the PAC 3 editor must be roleplay appropriate within the Clone Wars Era and within your characters roleplay limitation, this prohibits additions such as:
  • Weapons outside the era, such as Imperial weapons.

  • Jedi artifacts, such as lightsabers, holocrons or kyber crystals.

  • Illegal modifications, such as excessive robotic implementations (Robotic Torso, head etc.)

  • Armour that resembles the markings of another regiment.


  1. PAC 3 cannot be utilized in a way that bypasses the criteria for donation, such as circumventing the need for donating for a custom model, these infractions include but are not limited to the following;

  • Using PAC 3 to replace a majority of your model.

  • Using PAC 3 to imitate the model of a lore character, both clone or Jedi.

  • Creating custom textures for your existing playermodel/s.


  1.  PAC 3 must be used in a fair manner and in no way utilized in a way that provides an unfair advantage over other players such as:

  • Editing the height of your entity, this rule is void for Null-ARC, Alpha-ARC, RHC, Lore Jedi and Jedi with the explicit permission of the Grand Master.

  • Editing the colour or transparency of your entity.

  • Editing the limb scale of your entity.


  1.  PAC 3 Cannot be used to add additions to your model that would be otherwise restricted by a rank barrier unless they are of such rank, such as:

  • Kamas

  • Pauldrons

  • Range Finders / Visors.

  • Officer Colours


  1. Custom animations must not override or conflict with existing animations within the server, such as;

  • Reload Animations

  • Jedi Swing Animations.

  • Any animation that changes the damage registration of a blaster or lightsaber.

          However, idles animations like cross arms, weapon holding and jumping are permitted.


  1.  Do not use the PAC 3 camera to access areas you cannot visually see or use such information in roleplay.

  2. Custom animations must not be used in a combat setting, such as Jedi backflipping in a dueling scenario.

The full list of PAC3 rules and limitations can be located here.



Donator Weapons Rules

Recon Droid Kit:

  • Don't use the Recon Droid Kit during RP times, briefing, roleplay that you're engaged in, to spy on CG etc.

  • Apply common sense.

  • Do not FailRP

  • Do not kill anyone that is using it, as it breaks their game.

  • Do not fly into restricted areas.


Tactical Insertion:

  • Do not place it in restricted areas.

  • Do not FailRP (Placing it somewhere and killing yourself to avoid arrest, placing it somewhere before an event starts and spawning on it during the event, etc).

  • Apply common sense


Vibro Blade:

  • Do not use the vibro blade to block blaster fire.
  • Do not abuse the roll system (air strafing/roll jumping)
  • Apply common sense


Continuous breaches of these rules will result in either warns, kicks, or bans from the server, followed by removal of them from your kit.



Permanent Kill Rules (PK)

  1. Perma Kills (PK), are RP consequences for certain role play situations. 
  2. A PK results in losing all memory, backstory, and the name linked to that character for at least 1 month. The player may keep their rank and slot in their regiment, however takes on the role of a new character.
  3. After 1 month, the player may return to playing the character, however all actions associated with the PK are voided. 
  4. During the 1 month period, the name is blacklisted from all other players as well. 
  5. When wanting to engage in activities that may result in a PK, you must consult with a staff member first for permission.
  6. These rules must be accepted and understood before engaging in activities that may result in a PK.
  7. These actions must not break the rule of FailRP, or any other server rules.
  8. Lore characters cannot be PK’d.
  9. Examples of PK warranting situations include:
  • Rebelling against the republic.
  • If a Jedi, turning towards the dark side.
  • RP orientated death during events/RP scenarios. (This must be discussed with hosting EM)



Mess Hall / Recreation Room Rules

  1.  Prioritize RP over Mess Hall and Recreation Room games.
  2. Server rules still apply in the Mess Hall.
  3. If you are called upon in RP, you MUST attend as requested.



RDM [Random Death Match]: The act of killing or attempting to kill a player with no roleplay reasoning behind said act.

RDA [Random Arrest]: The act of arresting someone without any roleplay reasoning to carry out the act.

Fail Roleplay [FailRP]: Breaking the guidelines of roleplay set to your specific character, for instance, Clones are loyal to the Republic and hence do not act in their own interests by committing acts such as treason unless given proper incentive.

Minging: Any act that clearly displays a lack of intent to Roleplay, such as repeatedly trespassing to bait Security into a chase.

Microphone Spamming [Mic Spamming]: Using a microphone repeatedly to play loud noises, soundboards or yelling.

Metagame: Using an out-of-character source to gain information in-character and using such to your advantage, for example, using either the scoreboard or someone’s above-head information to use in roleplay.

New Life Rule [NLR]: Dying In Character and either returning to the roleplay situation instantly or using the information you learned before dying to a clear advantage. NLR timer is set a 5 minutes [300 Seconds] before you can return to the active situation, however, the information you learned in a previous life has no timer and must not be used again.

Alternate Accounts: Using a separate account to subvert a ban or avoid any form of retribution for actions committed.

PAC 3 [Player Appearance Customiser]: A whitelisted tool in which players can edit their model with props, change their entities size or colour.

OOC [Out of Character]: A means of communications or actions that are outside roleplay rules and therefore not governed by them but solely by general rules. OOC chat can be accessed by using the prefix /ooc or // in chat.

Comms  [Communications]: A form of in-roleplay communication that is governed by both General and Roleplay used, can be accessed by using the prefix /comms in chat.

DEFCON [Defense Readiness Condition]: A series of incremental roleplay statuses, displayed in the center-top of the screen, ranging from V-I (Five through to One, with One being the worst.) that indicates the status of that areas combat readiness.


Authored by s8ncaat and Ajax

Last Updated 30/03/21

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