Event masters create scenarios and leave it to the commanders to devise their tactics.
Events should be of 3 category's,
The 1st of which would be events that we currently experience. Players have unlimited lives and are tasked towards a common goal or split up into multiple squads to achieve their respective goals.
The 2nd would be an event where players have 3-5 lives at which point they are kicked from the server or swapped to a spectator role with no-clip. Players would still have to work towards a common goal, but with the risk of potentially being out of the event entirely, it may incentivise slower pushes towards objectives and thoughtfully thinking into planning.
The 3rd would be events where players have 1 life, at which point if they die, they are removed from the event. This one would make it absolutely necessary to plan routes and communicate properly with commanders and most importantly, work as a team. These types of events will offer a sense of accomplishment if the players are able to complete their given tasks with minimal casualty's and would actually provide a reason for player to train in breaching courses and come up with battle tactics and train for battle formations that provide the server with more ways to measure skill levels other then climbswep