In game alias:
104th Wolfpack Beta ARC Trainee - Sergeant T-2387
Shadow Company Trainee - Private 2487 'Truth'
Galactic Marines - Captain Bacara
Galactic Marines - 2nd Lieutenant Keller
Naval Security Division - Junior Operator 'Crosby'
Omega Squad - Lance Corporal Fi
Clone Force 99 - Lance Corporal Tech
104th Wolfpack Beta ARC - Sergeant Major 1632 Coma
17 years old (6th of May, 2002)
Garry's Mod: 7,500 Hours+
Server Playtime: 417.55 Hours (2 Weeks, 4 Days Playtime).
How will you bring new and creative event ideas to the server?:
I normally doubt myself within the creative department, however I am able to produce thought out / well planned story lines that can both maximise player enjoyment and satisfy those looking to partake in a 'Star Wars' adventure. I have seen great events held on this server, and quite terrible ones. I wish to learn from mistakes that have been made in the past from others, and also learn from mistakes that I will for sure come across (as this will also be a learning experience). Although, I have had the role of Event Master before on a Star Wars RP Galaxy server which did not fail to bring myself and the other players great enjoyment and satisfaction. I understand that being an Event Master does come with responsibilities, as I only wish to uphold them. I look forward to learning from my peers and through my experiences that may follow.
Have you participated in many of our Events?:
I have been an Event Character for quite some time, and have enjoyed majority of the events I have taken part in. As I said in my event character application, my favourite qualities about the server is the depth of role-play that is granted, without the 'serious rp' restrictions. I greatly enjoy experiencing the depths of which I can reach within the roleplay, and greatly enjoy going outside of my comfort zone. I wish to only expand my experiences by participating as an Event Master, and bring my ideas to light.
Are you familiar with Gmod's wide range of NPC tools?:
Unfortunately, as my role as a Event Master on the other server was quite some time ago, I may require a 'refresher' course as there may be new tools / I have forgotten some of them. However I have seen on the server that some of the tools consist of the basic NPC modifications such as health, spawners, no target, etc. As I have said before, I am willing to study upon these features as I am sure they will (obviously) be an integral part of the Event Master role.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
Whilst these tools may be quite simple and basic knowledge, they still uphold great importance for both the Event Master and the player base. These tools are all implemented to increase enjoyment and satisfaction. Building tools such as Precision (Apply, Weld, Move, Rotate, Push, Pull), Weld, and Stacker will not be included as they are common knowledge and used as BUILDING tools, not EVENT tools.
Advanced Duplicator 2: This tool is also widely used by the majority of the player base. It can be utilised to spawn in creative structures that have been constructed and now saved for re-use. This tool will help an EM in their efficiency, allowing them to get the Event ready in less time (to maximise player enjoyment). This is very important as the server's time management is of upmost importance.
Teleport Tool: Just like the advanced duplicator tool, the teleporter tool is used by a lot of the player base. From an Event Master perspective, this tool can be used to allow players to teleport from spawn right into the action, granting the players maximum 'playtime' experience within the event. This tool (used correctly) is of great importance as an Event Master wishes for the players to both enjoy their event, as well as participate in majority of the events as (also from experience) players do not wish to walk for 3 minutes to just be killed shortly after by an unassigned. This tool allows for ease of access to the players, granting greater enjoyment throughout the playtime experience.
Turbo Laser / Ship Destruction Tool: Whilst the previous two tools are used by the whole of the players base, these tools are restricted to Event Masters (and staff). The Turbo and Ship Construction tools are to only be used correctly within an EVENT. Both these tools are quite fragile, as with miss use or lack of knowledge on how to properly use them, the server will most likely crash of 'freeze up'. Therefore, the tools are only to be used to advance the event, and used properly if used at all. For example, the turbo laser will fire for 3 MINUTES straight if the 'r' key is pressed. (In other words, DONT PRESS THE R KEY). I have heard, and I quote: "There is a fine line between epic and wtf the server is lagging'.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
I have about 7,500 hours on Garry's Mod and too much time on Star Wars RP. With this, come great knowledge on how crappy the game truly is (from an engine standpoint). I have also helped make multiple servers in the past (which was galaxy rp - not the same one I was as the Event Master) which was loads of fun, and I have learnt how unreliable streamline can be -sorry not sorry.
Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse:
I very much do understand this as I have also had countless experiences as Admin, Moderator, and so on within DarkRP servers. About 3 years ago (when I was 14) I think is when i especially learnt about the consequences that will come with abusing ULX. As I am now 17, maturity is also added onto the experiences I have gathered which will result in a trust worthy member in the Event Master team. The three examples of abusing ULX as an event master would be:
Spawning in Weapons, Vehicles, etc.: Whilst within an event this will be fine if it is required, outside of Events will consist of a much different story. If an Event Master spawns weapons, vehicles, etc. outside of an event for their own personal enjoyment will be not only breaking the rules they said they would follow, but goes against everything they have said within their application. As an Event Master's job is to satisfy the server's enjoyment, not just their own. (This is also the same for spawning in items for their mates for no real reason)
Nocliping whilst within Roleplay: Probably the most obvious on this list, nocliping for roleplay reasons or means of faster travel is abusing the powers they have been granted. This circumstance will not only give the abuser a 'cheat' above the rest of the player base, but allow them to dissatisfy the rest of the server's enjoyment. Once again, this is going against the Event Master's morals they have sworn to follow.
ULX / Tool Abuse (Obviously): Another obvious abuse on the list, is the miss-use of the ULX commands and tools granted to each Event master. These can be used to hinder other player's experience within the server, by (for example) grabbing and freezing players for no apparent reason, and/or giving tools to players who are not meant to have them. ULX commands can also be used incorrectly to abuse other players by kicking the for no reason, granting players no clip who are no meant to have access to such, and/or falsely warning as an Event Master. The tools and ULX commands are given to Event Masters with great trust. Those who abuse such tools and commands are hindering the experience of the players around them.
Do you have any event experience? e.g. played a key character in an event before:
As stated previously, I have played as an Event Character for a while now and have experienced numerous main roles. A recent experience was as a Sith Apprentice whose master was killed by the republic. This role in particular was not passive roleplay, however I have had numerous main roles as passive rp such as a villager little girl, as her parents were killed in front of her as she was taken away to a camp.
On a scale of 1-10, how much lore knowledge do you have?:
I would say I have about a '7 - 8' as far as my lore knowledge goes.
On a scale of 1-10, how familiar are you with ulx commands?:
As stated previously, I have had countless staff experiences throughout my 7,500 hour playtime which has granted me great knowledge and experiences. However due to life commitments, I have had to take a break from staff and enjoy just being a user. Therefore I would say I have about a '9' understand of ULX commands.
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
Recently, there have been quite a lot of great events. However, the events that I dislike lie upon the maps with cramped corridors (that only have one main objective), stupid amounts of npc spawning, no teleporters, lack of variety, and lack of story. That being said, my favourite events recently have included of maps that consist of multiple main objectives, TELEPORTERS, responsible spawning, and great variety and story telling. However, the main reason I wish to become an EM, is because I have recently noticed the team low in numbers, which I only wish to help improve. Especially since it is now holidays, I can fully commit to this role and still continue the role throughout the course of next year (with full commitment).
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?:
Oh my god yes! Quite funny to think about, but I cant count the amount of times something small has gone wrong which totally screws things up. That being said, I find it quite easy to improvise (most of the time).
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?:
I am sure at first it may be daunting, however I have had numerous experiences on this server in a leading role. Like I stated at the start of the application, I wish to learn upon experiences. So if at first I screw up, I will quickly learn how to improve.
An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
Most likely have a chuckle myself and a bit of a face palm, however I will 'improvise' as said before an construct a scenario around the situation. As an example, "General Grevious has escaped through one of the vents located on the first floor. Troopers scan the area and keep me posted on his location ("!bring grievous" to a location nearby).... I see ____ has located him in the tunnels south from the building. Troopers, get there now!"
A user is bad mouthing your events. How do you react?
I know through experience retaliating back will always result in a worse situation, so I always ignore 'bad mouthing', however I am always willing to take on criticism. As I am constructing an event for their enjoyment, so if they have a problem I am willing to learn and create a better event in the future. That being said, if the 'bad mouthing' turns into harassment or worse, staff will be requested to deal with the user.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
Normally when I construct events I make sure there are backup plans. For example, a backup EM. However, if there are no said backups like in this scenario I would make sure I am conducting the event at a time when I will not be interrupted. Worse case scenario, if something comes up suddenly without prior knowledge, staff will be asked to help whilst I am gone. I will quickly provide a short outline and what they must do.
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
This can sometimes be a bit tricky. This may be due to streamline being annoying due to max players, or myself spawning in too many things at once. As well, if things are rapidly deleted too quickly, the server is in risk of getting worse. Therefore, I will have to be conscious of the necessities in the event and remove everything that may be causing the lag. I will let everyone know this may take up to 5 minutes to solve (to avoid rapid deletion and lag)
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.