Do you have Teamspeak 3 installed?
Are you willing to test your stress?
What is your age? (Minimum of 14 years of age.)
List your current playtime:
Are you willing to learn new ways to approach situations?
Do you have any active warns?
Do you have any problems with any of our current staff members?
Steam Profile Link:
Current in-game alias/rank:
Previous Notable Names/Ranks/Positions
Lieutenant/3IC/Beta ARC CO of 501st - 2nd Lieutenant/Ranger Company CO of 41st - Jedi Knight
How known are you on a scale of 1-10?
How will you bring new and creative event ideas to the server?:
Throughout my time on Gateway, I have experienced a huge variety of events. From the simple shoot-slice-evac style adventures, to heavy RP focussed story telling. The over-all quality of events has massively increased as time has passed, and I hope to be one of the people that helps continue this upwards trajectory. I really enjoy deep-story involved adventures, with a bit of shooting on the side and would realistically base my events in a similar fashion. I have been taking notes on my favourite events and have found the ones that are most enjoyable are the ones that give the players a real motivation to complete the objective. I would utilize this information by incorporating large amounts of passive RP before the events took place in-order to provide this motivation for the players and overall create a more immersive experience.
Have you participated in many of our Events?:
Yes. I played from 2016-2018 and now 2021. I have played through almost every type/style of event.
Are you familiar with Gmod's wide range of NPC tools? (Provide examples):
Yes. I have been practicing in my own time on single-player, and seeking information from experienced EM's in-order to understand the full capabilities of NPC/general tools. NPC NoTarget
-Allows for a player/selected NPC's to avoid being targeted by hostile NPC's. This option is essential for Event Characters in-order for them to play along side the opposition NPC force. NPC Health
- Allows for an NPC's health to be set on a scale of 1-5000, with the option to add invincibility. This tool is great for boss fights, or characters that are 'plot-protected' by cannon. NPC Proficiency
- Allows for either a select, or all NPC's to modify their aiming capabilities on a scale from poor-perfect. This tool is great for differentiating a clumsy B1 battle droid that can barely shoot to a commando droid with a sniper who is programmed to make precision shots. NPC Control
- Allows the user to change and influence the movements of specific NPC's. NPC Spawn Creator
-Allows the user to place NPC's with adjusted amounts, spawn-timings, weapons, skill-level and pre-sets. This is another great tool to use for skilled enemies, and can be used for NPC guard patrols, etc.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
Vanilla's Turbolaser Tool
-An essential tool for creating realistic turbo-laser fire from either the user's current position, or a set spawner. Greatly utilized in ship-ship combat (E.g Venator VS Muni), providing bombardments, or for mounted turbolaser turrets on the ground. Stone Man's Boss Bar Tool
-This tool allows for a select NPC or user's health to be displayed across all HUD's along with a title and name. This new tool will enhance the overall event experience by showing players damage progression and making significant battles more intense. LFS Max Health & Shield Editor Tool
-This tool is important for differentiating an important vehicle from a regular one. An example of this may be in the case of Count Dooku getting away while under heavy fire. His ship would need to be extremely high HP as he is a lore character that cannot die as he exists later in the time-line.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
I certainly am. One simple use of the wrong tool can crash the server. I have began taking notes of all known 'crash' heavy tools in-order to stay away from them if given the opportunity. At the basic level, even too many props/NPC's can crash the server. To avoid this, in-depth planning can be done by using Advanced Duplicator 2 to prepare the necessary props and a quick run-through of how many pods may be spawned at each objective. However if there is one thing I have taken to heart from EM's, it would be that "Nothing goes to plan, ever." Following this valuable advice, I would be on my toes in-terms of having the remover tool ready to delete unused props, provide a 'sam clearcorpses' or reduce NPC spawn count in-order to reduce lag. I believe it is important to understand the different levels of stress the server can handle.
1. 4:30/8:30 Events - Maximum Lag - Requires minimum props/NPC's possible.
2. 6:30 Event - Medium Lag - More opportunity to use vehicles, props and NPC's but still needs to be closely monitored.
3. 9:30 Operations - Minimum Lag - Allows for the most story-telling and involved RP as it can be directly focussed towards each regiment/role, allowing many vehicles, explosions, NPC's and more. However it is still the Event Server, and thus still cannot go overboard.
Do you understand that you are not allowed to abuse your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse:
Staff abuse is the pinnacle of power-play, and is absolutely not acceptable and I understand that fully.
It is often misconstrued that abuse only comes in the form of RDM, spawning in things, using commands etc. However, this is not the case and I will attempt to show an in-depth understanding in my answers. Scenario 1. 'Stalking'
A player "Bob" has recently been kicked out of EM's regiment. EM is getting some back-lash for the kick, proving a controversial topic. Instead of asking for information on peoples opinions, EM would !administrate or !cloak and fly around the map, finding every private discussion and listening in with the hopes of gaining information for self preservation. By using his powers for something unrelated to his role with the intention of solely benefiting himself EM is clearly breaching privacy of players on the server. Scenario 2. 'Spawning'
Player Mario is best friends with EM in real life. Mario joins the server for the first time, and expects to mess around. EM gives Mario a Z6, and RPS during events as a 'joke.' On top of this, Mario is given tools so he can build, even though he is rank PVT and does not meet the requirements. Mario asks EM to place him behind enemy lines during an event, and EM does so with !bring. The EM clearly used his powers to benefit a specific other due to personal preference, and disregarded server/staff rules. Even if something may seem funny like giving a PVT a Z6, in reality, the EM has just used his staff powers to significantly upgrade the kit of a trooper without permission. Furthermore, using ULX commands as a joke is far below the expectations of that of a staff member. Scenario 3. 'Physgunning'
Player Lizard has previously talked smack about EM in CS:GO. They both recognise each other, and maintain sly remarks to each other throughout their time on the server. One day, EM is frustrated after a snarky comment and chooses to grab Lizard with his physgun, repeatedly throw him around the room and then freeze him in the ceiling. After Lizard continues to berate the behaviour of EM, his emotions get the best of him and EM uses !slay against Lizard. First of all, a staff-member needs to be able to manage their emotions in a mature fashion. This means not playing into the likes of arguments in-game, and calling a Moderator/Admin in the case that it does persist. Secondly, using physgun to drag players around in-order to disorientate, or show anger is absurd and out of line. The final crossing of the line occurs when EM uses ULX commands in-order to RDM Lizard. All of which are inexcusable actions of a staff member.
Do you have any event experience? e.g. played a key character in an event before:
Yes. I have played as an Event Character during a quite a few events now, and will continue to do so. I find it extremely enlightening in-terms of behind the scenes work. Playing as the role has allowed me as an aspiring EM to understand how EC's may think in any given situation, which will allow me to make better decisions regarding how they may be used in my events.
On a scale of 1-10, how much lore knowledge do you have?
On a scale of 1-10, how familiar are you with ulx commands?
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
I have long wanted to have a place in the staff team, a feeling of responsibility. However I was certainly not mature enough in 2016, and not even at the start of this year. Over the course of this year I've become more invested in StarWars as a franchise and in-turn Gateway. There was a Jedi raid recently that really pushed me over the edge, it showed me the true potential of story-telling in Garry's Mod, and had to be the most enjoyable experience I've had on the server in a long-while. I wish to make players invested like I was in that raid, but on a weekly basis. I want to use my passion for the server in a positive light and help out the community - in-turn making my self happier.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?
Definitely. Back up plans must always be ready, and the unexpected must always be accounted for. The best way to deal with this is experience on the field. Everyday new surprises arise and It's up to the best judgement of the EM to make a call to address it.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?
I am very confident in my ability to publicly speak, and recite information. Although, I would certainly have a script written up for any events I was to conduct. I am confident in my ability to lead the masses in the right direction through voice-amp or otherwise and get through to even the stubborn minded with logic and authority.
An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
In this situation, it's best to not take the players too seriously and just continue to the best of your ability. I announce in PA that General Grievous has been trapped under the elevator, and order CG/NSF to secure the perimeter to ensure he is trapped. Once the elevator is cleared of people, I would close the doors, and !bring General Grievous back into the elevator. I would then instruct General Grievous to put his light-sabers up against the door and start cutting them open (Swinging rapidly at the door, as sparks/sounds/the sabers will show through to the players). I would then continue as normal, announcing that I had reports that Grievous had cut his way out of the elevator shaft and back into the ship.
A user is bad mouthing your events. How do you react?
If it was during an event, I would simply ignore it and take a mental note of their name. This is of-course unless it is relevant information (E.g, "the rayshield fell over haha!") in-which I would simply fix the error and disregard any unnecessary comments. If the bad mouthing took place after an event, I would first !p <user> "Hey man, I'm open to feedback, want to talk in TS about it?" If it continued, I would try and find them in-game and talk to them in voice-chat as people are usually calmer and more reasonable than text-chat. If all else fails, I would report it to staff with /ticket or through Discord/TS.
I believe it's a part of the job for EM's to take feed-back seriously, even if it is rude at times. It's ultimately better for an EM to sit there and hear a user talk mostly nonsense with a grain of realness then ignore it completely.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
There are a multitude of ways to avoid this situation, but I will list the easiest. -Scheduled the event at a better suited time, and assure no personal responsibilities lap over it.
-Contact for a switch in EM as early as possible.
-Inform active staff-members of the event's basic premise through TS/Staff chat
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
Streamline/Gmod in general are not stable what so ever, and sometimes not much can be done to reduce lag. The best options are to start by clearing rag-dolls/bodies, clearing unnecessary props, then reduce the spawning of NPC's, remove LFS vehicles and if all else fails perhaps conduct an Admin Clean-up (However this is quite extreme and should only be used if given permission, with the knowledge that it will erase all player-props on the server, including ones not used by the EM during the event).
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.
https://docs.google.com/document/d/1unhiLqDfrZ3UGtjM__KBY1B2OhU8hsOwubD8BQeckqk/ General Notes:
-Thank you to everyone who has given me support, and most importantly feedback.
-I am going to be updating my Event Idea / Application in accordance with feedback I have receive, and I will reply to specific comments letting them know when I have done so.
-I hope those viewing have seen, or at least know that I have been actively trying to help the community and improve my self everyday.
-If you are viewing this immediately after posting, I am re-formatting now as I could not do so in the original application template. E.g, colouring tools/topics and neater spacing.