Do you have Teamspeak 3 installed?
Are you willing to test your stress?
What is your age? (Minimum of 14 years of age.)
List your current playtime:
Are you willing to learn new ways to approach situations?
Do you have any active warns?
Do you have any problems with any of our current staff members?
Steam Profile Link:
Current in-game alias/rank:
Major Tassie 442nd/ Sergeant major CS-05 Grungy
Previous Notable Names/Ranks/Positions
How known are you on a scale of 1-10?
How will you bring new and creative event ideas to the server?:
I am a very open-minded person when it comes to events and I want to bring my creativity in the form of events revolving around unique concepts such as Black op missions where people are modeled as some special forces unit with a unique twist at the end or reenactments of classic BF2 missions. Passive RP is another thing I want to work on which will focus on giving navy and reggov stuff to do.
Have you participated in many of our Events?:
always try to make it to 6:30 and 8:30 events whenever I can as well as playing as an EC for some events
Are you familiar with Gmod's wide range of NPC tools? (Provide examples):
NPC spawner (Allows you to spawn multiple NPCs with the tool gun)
NPC weapon settings (Allows you to set what weapons NPCs use)
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
Advanced Dupe: Allows an EM to spawn pre-made buildings or scenery for their events
NPC No-target: Stops Npcs from targeting EMs and ECs
Prop Health tool: Used to make props destroyable so players can destroy objects that the EM wants to be destroyed
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
Yes, I am as I have witnessed countless times the main server crashing due to the overuse of NPCs and props. but if used Right the server can handle a lot of stuff as well.
Do you understand that you are not allowed to use your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse:
No-clip abuse: Using no-clip to fly around the map cause and listen in on people or using it to avoid walking somewhere.
Staff Power abuse: using kill commands on players for no reason, setting their height to be massive, and remodeling them to something they're not meant to be.
Spawn abuse: Spawning in your own weapons that you're not allowed to have an advantage over other players or spawning in NPCs for no reason other than to kill players.
Do you have any event experience? e.g. played a key character in an event before:
I have no experience running events, but I do have experience playing as an event character from playing on the clone wars server and the imperial server. a key character i got to play as was King Ranold for the April fools day event.
On a scale of 1-10, how much knowledge of the Imperial Era do you have?
On a scale of 1-10, how familiar are you with ulx commands?
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
The recent events are good but the times when it's nearly 20-30min set up time for some events is a bit of a buzzkill. but when we have fun events it makes me want to try my hand at making my own events to see if they can also be as fun and enjoyable as ones made by the current EM team.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?
Yes, I do as every player thinks and acts in their own way which can mean ignoring orders, or sometimes things just can't work on the server without crashing it.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?
I believe I can provide briefings and debriefings in a calm and clean manner for people to understand what is needed of the event. Directing players may be hard if I'm focusing on making sure NPCs are spawned in but I will try to make sure people are heading the right way when the time comes.
An event doesn't go to plan and Kanan Jarrus is crushed by an elevator. Players are laughing at you. What do you do?
I see two options for this. 1. would be to play it off and say it was an elaborate escape attempt and somehow cut a hole to escape so the EC can return to where he is meant for the event without affecting the Event story. or option 2. would be to on the fly re-work the event to not include the EC or have it changed to a different but similar EC and then, later on, explain how it was an escape attempt and that the lore character didn't actually die. as for the laughing I have tough skin so being laughed at isn't gonna cause me to quit while I'm ahead
A user is bad mouthing your events. How do you react?
I simply request that the user send any feedback he has to me over discord or on the forums and if it continues I would ask someone from the mod/admin team to talk with them.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
To prevent going AFK in the future I would make sure that my schedule would line up so there wouldn't be any chance of being needed for work and I would make sure to take care of my bodily needs before an event, I would also try to make sure there was a backup just in-case something does require my immediate attention and I do need to go AFK.
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
I would start reducing the more unneeded stuff so NPC spawns would be lowered and if the problem consists I would then delete props that aren't important to the event to help reduce the lag and if it still consists I would then remove vehicles or jetpacks if they are being used during the event.
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.
Planet: ICP- 4876
Map: Hoth map
Scenario: A shipment of active camo technology has been ambushed by Pirates hoping to sell the personal camo devices on the black market. A distress call was sent out during the fight and subsequent crash on the planet ICP-4876. The 7th fleet was closest at the time so the chimaera and its crew were sent to the planet to retrieve the devices and other Stealth tech that was a part of the convoy.
Event Characters: For this mission, it will require 3 ECs 2 will be a shooting role where they will be equipped with snipers and active camo and 1 EC will be the pirate leader which will be a speaking role. The Imperial forces will be given a capture order but the pirate leader can be killed if needed. there will be rules for active camo mainly you can't shoot with it turned on and it takes 10 seconds before it's recharged and can be used again. The Combat ECs will have 2 lives each once they are killed off they will be asked to join back with the main force. the pirate leader only has one life and will not be allowed a revival if killed.
Briefing: The briefing would consist of telling the Troopers the location we are going to the situation regarding the lost cargo and pirates.
After the map change: I would set the ECs up with their gear and equipment and set their health up to 1000 the pirate leader will be set up in the main pirate base while the two other ECs will be out in the field. After that, I will set up the main pirate base where it will have a shield that has been set up to prevent people from entering and a 2-min slice to find out how they knew about this shipment as well as crates with the stolen stealth tech. A pirate outpost will also be set up with a 3-min Slice to disable the main base's shield. Once all that is set up I will then give the on planet briefing to the players.
on planet briefing: the briefing will explain what to expect and which way to head for objectives. For the deployment, two tanks will be provided to help carry the stolen tech back to the LZ, no starfighters will be provided as they will not be needed for this event. Jetpacks may be allowed depending on how many people require them.
The event in action: The NPCs used will be the standard pirate ones that will be coloured white to help blend in with the snow. As players move on they will be attacked by hordes of pirates increasing as the mission goes on. Once they have entered the outpost and completed the slice I will then send them orders to then move on to the main base. depending on player numbers there might be a tank protecting the main base after breaching in and clearing the base either killing or capturing the pirate leader the players will then need to recover the cargo and complete a slice for intel while this is happening a pirate counter-attack is happening to try to stop the players from leaving. After that, the players will head out and fight their way to a designated beacon where the evac site is located. after boarding the dropships the map will be changed back to the base map and the debrief will start.
Debrief: Debriefing will consist of telling the players the stolen goods are being returned to their original destination and depending on if the pirate leader was captured they would be handed over to ISB or executed as a traitor to the empire. Placements would then depend on the performance of what regiments were there at the event.