Do you have Teamspeak 3 installed?
Are you willing to test your stress?
What is your age? (Minimum of 14 years of age.)
List your current playtime:
Are you willing to learn new ways to approach situations?
Do you have any active warns?
Never received a warn
Do you have any problems with any of our current staff members?
Steam Profile Link:
Current in-game alias/rank:
Previous Notable Names/Ranks/Positions
How known are you on a scale of 1-10?
How will you bring new and creative event ideas to the server?:
I have consumed countless movies, TV series, novels, comics and video games. I believe these experiences that I have accumulated over the years will allow me to create events that are interesting and fun for all players. For starters, I would not mind trying to implement the more traditional storytelling method as I have noticed that a lot of events do not really have this. I have seen a couple of EMs do this so I would like to build on what I have seen them do. The key thing I want is a point in the event (the climax) where the players feel like they are on the edge of their seat. Additionally, I want to try and have some unpredictable twists (some of which can be seen in my events later on). Maybe they will have to escort a hostage but the hostage gets sniped at the end. Currently, EMs do a great job but I like to offer my own twist and create some fun events in the process.
Have you participated in many of our Events?:
I have been in the 501st for a bit over five months now. I have been in easily more than two hundred 501st events whether that be on the event server or the main server. Particularly in the last two months, I have been going to almost every single regiment event. I have also participated as an EC for seven events. I believe I have seen events at their best and worst.
Are you familiar with Gmod's wide range of NPC tools? (Provide examples):
I am fairly new to Gmod's tools but I have been experimenting with Gmod's NPC tools so some of the tools I know can be seen below:
• NPC notarget - I understand the NPC notarget as this is the one I was taught to use when I was building during a mini-event. This allows me to set an NPC or myself to be not targeted by other NPCs. It is useful for ECs so that they do not get killed by enemy NPCs that I spawn around them
• NPC proficiency - I understand how to change an NPCs proficiency with a weapon using NPC Proficiency (literally just a slider and I can use it to click on an NPC).
• NPC relationships- I understand the NPC Relationships so that the droids will not kill each other.
I have been learning and getting better at these tools so I should be able to use them effectively during events.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
1. Precision Tool: This tool can be used to precisely weld a prop to the floor or move it slightly. It can also adjust the angle of a prop so you can change it to your desire.
2. Teleporter Tool: This tool is used to cut down on the distance that the players have to walk to get to the event area. It can also be used to teleport players into a ship or another desired area. It works by placing both ends of the teleporter down.
3. Prop Health Tool: This tool allows a prop to be destroyed. You can set its health to a certain amount and when that amount of damage is done to it, the prop will be destroyed. This is super useful for generators or walls that the players can destroy. It can also be used to allow players to protect an objective with a certain amount of health.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
Admittedly I have never crashed a Gmod server so I have never personally done this myself. However, I have a fair idea from how many events I have done and from conversations with EMs. I know to avoid prop resizing on certain props as some props will pretty much crash the server every time. I know that a ridiculous amount of droids could also cause a potential crash (or at the very least a lot of lag) so I would have to be mindful of this. A lot of jetpacks can also cause lag as well. I discuss this in a later question but I need to be prepared to adapt and make changes to prevent lag or a potential crash.
Do you understand that you are not allowed to abuse your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse:
I do understand that I am not allowed to abuse the tools that I am given and I will only use said tools during events that I am running (or assisting in). Even when I use it during my events, I will make sure that I am not ruining other player’s experiences by abusing my staff powers. Four examples of abusing staff powers are as follows:
1. Using props to kill/trap someone on the server.
2. Spawning droids or other hostiles outside of events. Spawning vehicles or other devices outside of events is also abuse.
3. Abusing ULX commands such as !bring or !kill to infuriate a player. Noclip is something else I could abuse to get into area’s that I normally do not have clearance for.
4. One for good luck. Using the gravity gun to throw a player around.
Do you have any event experience? e.g. played a key character in an event before:
I have played as an EC seven times now. I have played a senator, droid, commander and a prisoner. I believe that I have seen quite a bit through these EC experiences. Particularly what I can ask and expect from an EC. Besides this, I have spoken with quite a few EMs regarding how they put events together and what are the main tools they use.
On a scale of 1-10, how much lore knowledge do you have?
On a scale of 1-10, how familiar are you with ulx commands?
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
I enjoy a vast majority of the events conducted. Although I have always wanted to see some events that implement some of my ideas that I said earlier. Particularly having certain choices in event drastically changing how the rest of the event shapes out. There were a couple recent events that did stand out to me. The main one being a "World War" Inspired event that was made by Sloth. These events inspired me to fill out this application as I want to bring my own spin and take on some of these ideas. I want to build on some of the concepts and stories that these EMs have done to give players the best experience possible during events.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?
Yes, I definitely understand this. The server can be unpredictable and I may need to make compromises to what I was planning to do. On top of this, players may not follow what I intended to do or approach something in a way I did not foresee. In situations like this, I need to be able to improvise what I was planning to do or at least correct their course so that the event still remains fun. Improving could lead to a better event then the one I originally intended. I will need to be flexible and willing to change things on the fly to give myself breathing room.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?
I am pretty confident I will be able to perform the above tasks with detail. I have led many events for the 501st so I have led and debriefed the regiment. I do understand that an EM has to go into more detail but I do not believe this will be a problem. I will know how the event is going to go so I can plan out what I need to say and where before the event actually starts. Obviously (as the last question pointed out), I will need to be able to improvise depending on what information the players give to me and what order they do so. I feel the more events that I do, the more confident I will be with doing these tasks.
Quick note on debriefs: I want to be able to give meaningful placements for my events. I want to consider a variety of factors such as objectives, passiveRP, kills, positioning and communication. I may take a small period of time to think about placements as I do not want to rush this.
An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
Honestly, I would probably be laughing as well. For issues like this, I would try and resolve them in a way that impacts the least amount of players. In the given example, I would quickly try and teleport General Grievous to a safe spot that would make sense in the event scenario. What I mean by that is if the players are going to be exiting the elevator, I would teleport Grievous into the room they are about to enter. Additionally, if they were fighting in the elevator and Grievous for some reason just fell through the floor, I would just teleport him back to the fight. It really depends on the scenario but I would try and do it in a way that doesn't affect too many players. I may even use some RP to cover me like saying that the droid killed by the elevator was a decoy. It really just depends on the scenario.
A user is bad mouthing your events. How do you react?
Go in the corner of my room and cry. On a serious note, I have worked in retail for many years. I know the best way to deal with situations like this is just to be polite back and listen to any of their constructive criticism. If the player is violating the rules of the server (E.g. Using racial slurs), I would inform a moderator or administrator. Even if they were breaking rules, I still would not retaliate and just take in any advice or feedback. If the feedback is something other players have said is a problem or I think is a problem, I would attempt to fix said issue for my next event. If the player was talking about it behind my back and I knew the player’s name I would approach the player and ask for any feedback for my events. Again, I will be professional as negative feedback can still help my events become better.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
Firstly, I would pick times that fit my schedule well. This includes not attempting to squeeze an event in before I have other commitments. If the event goes too long, then it would be my fault for attempting this. Instead, I will pick times where nothing before or after the event will cause me to go AFK. Obviously, something unforeseen could happen (like the power going out or a roommate needing an ambulance). Fortunately for me, my schedule is very flexible so going AFK during an event should never happen. If I am ever unable to finish an event, I will be setting up a public Google doc that the event team will be able to view. Inside will contain all my event ideas with dates so they can simply open the document and see where I was intending to go. This allows for an EM to take over the event for me (if a backup is available).
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
There are multiple ways I could look to resolve this issue. Firstly, If I have too many vehicles, I may remove or cut back on them. If the issue is tied to the number of enemies or turbo lasers that I am spawning, I will cut back on these entities. If I gave jetpacks, I could also look to remove said jetpacks. Other things I can look to cut back on include NPC corpses and pods that are not being used. I could even look to cut back on props used earlier during the event. If my thought process isn't clear, I will cut back on things that are not currently being used to reduce the lag. If I spawned something in that caused the lag, I will simply undo said action and try a different approach (which ties into me being willing to adapt if Gmod does not like something I do).
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.