Do you have Teamspeak 3 installed?
Are you willing to test your stress?
What is your age? (Minimum of 14 years of age.)
List your current playtime:
Are you willing to learn new ways to approach situations?
Do you have any active warns?
Do you have any problems with any of our current staff members?
Steam ID: 76561198053290383
Steam Profile Link:
Current in-game alias/rank:
Commander Spompe, Specialist 8852 'Tej' (501st Clone)
Previous Notable Names/Ranks/Positions
General Keelyvine Reus, SGT 8852 'Tej' (long time back, forgot which regiment), Master/Knight Sansama (can't remember which, was late 2019)
How known are you on a scale of 1-10?
How will you bring new and creative event ideas to the server?:
There's a cliche way to respond to this question, and the answer goes something like this:
"I will bring new and creative event ideas to the server by doing things that no EM has ever done before."
But, as they say, if it ain't broke, don't fix it.
I would aim to use the advice, observation and experience that I have gathered through all of the other EMs and compile them to craft effective and enjoyable events that are unique, but build upon the previous work of the EM team. To preface, I'm not going to be an EM who completely revolutionises the team and makes drastic changes. Rather, I'll use my own experience as EC characters and as a player observing the good work of the existing EMs to create events that function in an effective way, but are unlike those that GG's player base have seen before. As an individual, I believe that I possess a lot of ingenuity in my ability to create dilemmas and scenarios from lore than can make really enjoyable Gateway events. I am confident that the event at the end of this document attests to that. I have a bunch of sweet new event ideas which diverge from the typical defense of a perimeter or capture of a separatist base which I'd love to show the EM team (one of them is below)!
Have you participated in many of our Events?:
I would say that I have participated in a reasonable amount of events as both EC and standard player. I would have participated in probably 150 events as a Jedi/CT, and 10 events as an EC. As an extremely active member, I play almost all of the events and have been astounded at the quality of events that the EM team can run with all of the tools at their disposal.
Are you familiar with Gmod's wide range of NPC tools? (Provide examples):
I am familiar with what the NPC tools do, but I am a bit touch and go with their use, as I do not have a lot of experience with using them. I know that tools like the NPC Follower and NPC Controller can be tricky to use:
NPC Health - Set an NPC's health to a desired value (I know how to use this one)
NPC Notarget - Set a player or NPC to become intangible to NPC attack, i.e. make a player or NPC unable to be targeted by NPCs (well versed with this one). This tool is extremely useful for event characters as well as it allows them to be part of an enemy force without getting lasered by hostile NPCs.
NPC Follower - Make an NPC follow an entity (whilst I know the basis of this one, I often find that the selected NPCs won't seem to follow me, I don't know if it's the bug of the tool or a trick that I'm missing)
NPC Controller - Control an NPC (I know how to use this one)
NPC Proficiency - Change the skill/accuracy of NPCs (I know how to use this one well). This one is very useful for adapting the skills of enemies to different situations. (eg. If an EM desires a BX to be more accurate than a B1).
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
1. Vanilla's Turbolaser Tool - This tool is used regularly in events and is extremely useful, as it allows you to create Star Wars-like turbolasers which fire from ships. These lasers are extremely customisable as well, with the colour, location, spread, damage, damage radius and delay between shots all able to be customised to suit the preference of the EM.
2. Vanilla's Ship Destroyer Tool - This tool, as the name states, allows a user to produce an explosion within a ship. This explosion size and rate is also customisable, and this tool is extremely useful as it allows the user to create explosions on enemy munificents (for example), increasing immersion and creating more visual appealing events.
3. PropHr (Prop Health): This tool is one of the most useful that I have come across on the server. This tool is used to allocate a certain amount of hit points to a prop; Whilst this may seem a bit silly at face value, it actually allows for some fantastic immersion into the Star Wars world within the events. For example, if a structure or blockade exists, an EM can allocate a health to it using this tool, meaning players will be more immersed with destroying the said structure or blockade. This revokes the need for tools like the remover tool which can kill the immersion of the players during the events (eg. if a blockade simply disappears without cue)
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
Yes, fully aware. Streamline and Gmod are both be extremely volatile when all of the NPCs, players, effects, props and commands amass, which can result in a crash. However, these culminations can be properly managed and hence prevented; For example, a competent EM should monitor framerates, ping frequencies and spikes. Additionally, I was recently alerted to the use of the command net_graph to examine how the server copes with the effects of spawns. Yet, sometimes there are unavoidable factors which can contribute to a crash of the server - the game itself can be quite volatile. Moreover, maps and streamline going flat can crash the server too. As an EM I would make sure to take all of these things into account.
Do you understand that you are not allowed to abuse your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse:
I understand my responsibilities as a staff member. Three of the following could be classified as abuse:
1. Playermodelling myself to non StarWarsRP player models (eg. Mike Wazowski/Sulley model) and minging purely for my own personal enjoyment
2. Spawning weapons and/or vehicles and using them to RDM other players for laughs
3. Abusing ULX commands (eg. freeze, kick, god, or jail).
Here's a couple more that I thought of, no harm in adding them:
1. Using tools in a mingey way (eg. Textscreens)
2. Using noclip to listen in to private conversations or snoop in areas where I don't have clearance
These two could also be considered as abuse.
Do you have any event experience? e.g. played a key character in an event before:
Yes. Over the last couple of weeks, I have been trying my very best to be as engaged with the event character sphere as I possibly can be. I have played as a Jedi Hunter Droid twice, a BX droid about three times, an RC Squad Sniper once, a Tactical Droid Twice, a magna guard twice, a CIS bodyguard droid once, and a rebel leader once. I've been an EC for Gecko, Cryo, Florida, Gary, Soul (trial) (there's probably a couple more, my memory fails me). Moreover, as an extremely active player, I continue to play all of the events as much as I possibly can.
On a scale of 1-10, how much lore knowledge do you have?
On a scale of 1-10, how familiar are you with ulx commands?
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
I actually played on Gateway before a unique event server was implemented. The amount of lag during events on the main server back then was only bearable at best. Now that the server has invested in a dedicated event server, the events are more enjoyable, more executable, and more productive. And now that I've returned, I think the recent events have been, for the most part, very promising. Whilst there have been a few which I have participated in which could've used a little more planning, I think that the majority of events have been extremely enjoyable. What inspired me to become an EM was my desire to connect my passion for StarWars lore in an applicable way, which, upon my return two months ago, and with a dedicated event server, was now possible. When I was young, I used to watch Revenge of the Sith and Return of the Jedi on repeat, and I've always been a die-hard fan of Star Wars. When I came to Gateway, and saw the quality of the events, the teams managing the events, and the recreation of such a lovable universe in a way that I could actually be a part of. I could be the Clones flying the ARC-170s, I could be the Jedi defeating General Grievous, I could even be in the ARC themselves (though my climb swep skills are not nearly good enough for that xD).
Upon realising how much the server had improved, I put myself in the shoes of the event masters, considering what I would do if I had the option to create events. Not only would I run mini events on the main server to allow the player base more to do around the server, but I would love to implement my own small lore twists; An example of this creativity can be seen in my own event below, where I created a Senator who was a former commander of 187th, and a new variant of droids to spice up the event for all of those who play on it. And hence, from the enjoyment that I personally experienced on the events, and from the fact that the EMs were so forthcoming to allow me to be part of the events, I was instantly attracted to become one, passionate to leverage my own eager and ability into the EM sphere to ameliorate the experience of the Gateway player base for the better.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?
When I was a young kid, my Dad always told me that diamonds are made under pressure. I must preface that good events require reasonable amounts of planning, and that an EM must always have a direction and a storyline which they want to take an event; However, to be a good EM, one must relish the chance of improvisation and coming up with new ideas on the fly. That, is often more exhilarating and enjoyable for both players and event masters alike, when you don't know what could come next. It creates a certain suspense that, in my opinion, makes the event more exciting than simply following a monotonous plan with a straight line objective. Hence, whilst I agree that planning is key, keeping GG's player base unable to predict what's happening next makes the events twice as enjoyable.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?
I think I'm very good at articulating myself and giving speeches and briefings. I would give myself an 8/10 in terms of confidence for briefings and debriefings. The only thing that would shock my confidence would be if I was unprepared to give a briefing for an event - but this is very unlikely to happen. I get natural stage fright, and whilst it doesn't noticeably affect my ability to give briefings, it motivates me to prepare for speeches to ensure that I don't embarrass myself in front of a lot of people. Additionally, last year, I participated in the Lawrence Campell Oratory public speaking competition, and whilst I didn't win, I believe I spoke well and in a dignified manner. In my HSC, I also received a 93 in Advanced English, attesting to my ability to articulate myself clearly and direct Gateway's player base to objectives.
An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
I would enjoy the light of the situation and initially find it funny, but then use my creativity to get the event back on course. For example, I would use ULX commands to teleport Grievous from the EM spawn to a location out of sight from the rest of the clone corps, and then make up a line that would justify Grievous's unexpected disappearance, for example:
- Grievous has managed to sneak through the elevator shaft and escape
- Grievous has equipped a cloak and has disappeared from sight and has reappeared back in another location
- Grievous used an escape pod below the elevator to fly up to the top of the ship and re-engage the clone force as he was overrun in the corridor near the elevator
I think that it's important to be creative in situations like this - an EM becoming emotional or panicking that their event is not going to plan will most definitely not solve the scenario. Get the event back on track as quickly and effectively as you can, I would advise. As I said in my above answer, diamonds are made under pressure!
A user is bad mouthing your events. How do you react?
I would take it as impartially and professionally as I could manage. People are allowed to express their opinion with anger and/or displeasure, and that type of feedback is what ultimately motivates EMs to become better, run better events and overall improve the gateway experience. However, I feel as though there is a line to be crossed - if the criticiser begins to get personal with me, and begins disrespecting me, I would inform a mod or an admin to deal with the player and reprimand them. Yet, if someone bad mouths my events, the first thing I would do is try and engage in a mature and productive discourse about the specifics of what was bad, and then accept that feedback on board. At the end of the day, pretty much all of Gateway's player base are agreeable and reasonably mature individuals, and so I would choose this course of action.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
To prevent such a scenario I would always ensure that a staff member is present during my event to ensure that, should an emergency arise, the event is not completely ruined. I would teleport the staff member to me, explain the situation and what needs to be done to continue with the event, and steer them in the right direction in running the event. Of course, I would have to rely on them to manage spawns, comms and running the plotline of the event, and so to prevent this, at the start of each event, I would designate a backup staff member and send them a brief on discord of the course that the event should take if an emergency were to arise on my behalf. Obviously, as stated before, the event could run off course, and so I would still have to re-brief the backup staff member, but keeping a second option and a plan B would ensure that events are not completely ruined should an emergency occur on my behalf which requires me to go AFK.
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
If the players are complaining about the amount of lag that they're dealing with during an event, it's a pretty reliable indicator that there are too many contributing factors amassing to the amount of lag on the server. So, I would aim to remove leftover drop pods, NPC corpses, props, vehicles or other entities and overall slow the event down a notch. For example, if the turbolaser tool is being from a munificent, I would pause the fire until the event lag settled back down, and then restart it. Additionally, I think it's crucial to monitor the lag from the very beginning of the event, so that these issues don't arise in the first place... But, some maps are infamously laggy even with damage control, and so I'd do my best to keep the event light hearted and enjoyable in light of the setbacks of lag.
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.
Youtube Video of Event: