Do you have Teamspeak 3 installed?
Are you willing to test your stress?
What is your age? (Minimum of 14 years of age.)
List your current playtime:
Are you willing to learn new ways to approach situations?
Do you have any active warns?
Do you have any problems with any of our current staff members?
Steam Profile Link:
Current in-game alias/rank:
SPC 7589 Falcon (501st Medic), PFC 7588 Wedgetail (DU), Padawan J'hake
Previous Notable Names/Ranks/Positions
MAJ Falcon (501st CO)
How known are you on a scale of 1-10?
How will you bring new and creative event ideas to the server?:
After seeing and being in many events I will use those key concepts to make good and exciting events while also taking note of what went good and what went bad with the events and let them influence my event idea creating something that will be enjoyable to players. I might not able to create brand new event idea's but I will do my best to make the currents one better and/or more enjoyable to others.
Have you participated in many of our Events?:
Yes, I have played lots of different characters on the server and seen how events are different depending on what role your character is. I have seen many great event and campaign made by the EM team that keep us all entertained. I have also helped out as an EC on the server to see the other side of events and what EM's have to do, Seeing that side of the events increased my respect for the EM team and all the hard work they put into the server.
Are you familiar with Gmod's wide range of NPC tools? (Provide examples):
Yes, I have used some when I have helped out in events as an EC.
NPC Notarget: EM's/EC's would use NPC Notarget to stop the hostile NPC from shooting them.
NPC proficiency: EM's use this to change how skilled the NPC's are and change the "difficulty" of an event.
NPC: health: This is used to change the health of an NPC.
From what I have seen these a some of the most common tools used to make events
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
1. Teleporter tool: This is used to set up teleports so troopers can back into the battle quickly if they die and respawn, this also useful if there is a long distance to travel so this tool helps to speed up the event.
2. Turbo laser: This tool is used to spawn or crate turbo laser shots, You could use this to simulate a ship battle in the sky, have an enemy ship sending down a turbo laser strike on the ground, Shooting down walls that may be in the way of troopers.
3: Tool dispenser V2: I would utilise this tool to create drop pods that drop from the sky and deploy some droids like B1's, B2's, or BX's. There are also different types of pods for each of those units, B1's get the yellow one, B2's get the Blue one and BX's get the red/orange one.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
Yes, I have seen countless event crashes because the server was overstressed. Things that can cause this stress are large amounts of props, Vehicles, Jetpacks, NPC's, Unstable map. those are some of the most common problems that cause a server to crash or lag really badly. To prevent this I would delete props that I didn't need during the event and limit vehicle and jetpack usage. I understand from a player point of view that this can be annoying when the EM says no to Jetpacks or a tank but you have to if the event will be lagging and no one likes lag
Do you understand that you are not allowed to abuse your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse:
Yes, I understand that I'm not allowed to abuse my staff rank.
1. grabbing people with a Physics gun for no reason. An example could be: I could go up to a random player grab my physics gun and fling them into the air
2. using No clip or !administrate to listen into a private convocation or training.
3. Hyperspacing someone on the main server.
Do you have any event experience? e.g. played a key character in an event before:
Yes, I have played as an EC many times and have a good understanding of how an event works.
On a scale of 1-10, how much lore knowledge do you have?
On a scale of 1-10, how familiar are you with ulx commands?
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
Well, I have seen some really cool events and mini-events and If I'm selected for an EM position I will do my best to keep that standard so newer player keeps coming back to the server and enjoy themselves. If you make fun and interesting event I believe that you have done your job right as an EM.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?
Yes, Not everything goes to plan and I'm capable to improvise and do my best to still make a good event.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?
I'm very confident in myself to speak in front of a lot of players and give briefings and debriefings to them. I will make sure that my instructions are clear to them and encourage them to ask questions if they are unsure.
An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
I would say to the troops to keep going forward into the battle and say that that the general escaped. after this, I would introduce him back into the event a bit later with some other enemy forces or a couple of Magama guards.
A user is bad mouthing your events. How do you react?
I would tell the player to calm down and finish the event, If they didn't like the event I can't do much about that because other players did. after the event, I would ask him to stay back and explain what they didn't like about it. if they give me good feedback I would most certainly take it on but also remind them that you can talk to me in-game, TS, or discord after an event about and there is no need to bad mouth me or my events.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
First off, I would make sure I'm free to run an event on the day and make sure I have done everything I need to do IRL. If something Came up before the event I would ask another EM or backup EM to run the event. If it was during the event I could get the troopers to set up some defensive positions and wait for enemies to attack or ask someone to spawn some enemies while I'm gone.
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
I could firstly remove any old props that aren't necessary to help reduce lag, Remove a couple of Vehicle and/or Jetpacks. I would also try and remove stuff in an RP way for example if there was a building that needed to be destroyed I called call in a Venator and destroy it with turbo laser to remove the prop.
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.