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Spoonj

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  1. Pre-requisites: ○You must be already active. ○You must be calm and know how to handle stressful situations as an admin you will get stressed, a lot. ○You will need to participate in events and in some circumstances, Do events. As well as sits. ○You must be 14 years or older, or very mature. ○You must understand that your rank can be taken from you at any time. ○You agree that you will participate in play on the server at least every other day for longer then an hour or two. ○You must understand that as a Trial or otherwise Junior EM, you will be restricted on what you will be allowed to do on word of Senior/High staff, and disrespect to this fact will have consequences. ○You must understand that you may not get Admin when applying ○You must always be aware of event slot times and be active for them ○You must remember that when you apply for event master that whilst this role may receive the Event Master ulx rank, it is not admin. Basic Information Steam Name: Stephen A. Smith Burner Steam ID: STEAM_0:0:139760412 In game alias: Sergeant Echo / Padawan Wadunga Sniff Age: 16 Time Played: 101 Hours on GG | 2603 on GMOD Questions: How will you bring new and creative event ideas to the server?: Unwrapping some unique events with different outcomes, consequences and end results. To elaborate, having a series of events follow a chronological narrative arc that showcases the arc’s full story progression with numerous different outcomes based on in-event situations. Whether that be failing a slice within X amount of time, failing to defuse a bomb or the termination of a key asset, it would all play a part in determining the end product. Furthermore, incorporating as many regiment-based jobs as possible. I personally view a high quality event as one that consists of a wide-variety of jobs that cater for regiments whilst still maintaining an ‘immersive’ and ‘realistic’ experience. Integrating small parts, or previously; jobs, solely for Jedi, Navy or any regiment that specializes in said certain field would give players an incentive or something to do. Rather than waiting for the next wave of droids and someone to finish their slice for the event. Whilst the idea of ‘jobs’ still stands, I’ve been told catering for a majority of the regiments is difficult whilst trying to maintain the events structure, however, I’m sure I’d deliver a reasonably high quality event with the added side parts. On a side note, reviving the ‘choices’ idea wouldn’t be too bad either. Giving the players a say on the matter never hurts, even though they’ll go with the “Murder Everyone” option 9 times out of 10. Finally, I’m willing to bet my perspective, knowledge and personal ideas differ from a large majority of the Event Master team which should result in less repetitive and recycled events 90% of the time. Have you participated in many of our Events?: I’ve participated in many events on the server. I’d roughly estimate around at least 2 per day since the end of February along with a brief stint back last year in July. I reckon it’s safe to say I’ve had my fair share of events, each having a heavy impact that inspires me to apply for Event Master. Are you familiar with Gmod's wide range of NPC tools?: After screwing around in single player for a portion of my 2603 hours in GMOD and mixing in a bit of other RP servers, I can safely say that I’ve grasped the basic knowledge and level of familiarity in terms of NPC tools. Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses: Adv. Duplicator: This tool serves as a ‘preset’ for events, allowing event masters to plan out events easier by having a ready-made preset consisting of props, buildings or other essential commodities for their event. Hyperspace Tool: This tool serves as a hyperspace ‘device’ for props and entities which promotes a more role-play and immersive friendly way of deploying enemy or friendly ships. Turbolaser: The Turbolaser tool allows a turbolaser barrage on a selected area, generally for Venator/Muni skirmishes or barrage on Republic forces. Alternatively, for the cheeky bugger that hit legs 20 kilometres away from the main objective. Are you aware of how much a Gmod server can take or how unstable Gmod truly is?: Amongst my 2603 hours, I’ve been constantly made aware and witness to how much of a beating GMOD servers can take. On Gateway in particular, I’m very aware that events must cater to the current status of the server as well as the population to ensure the server doesn’t abandon ship. Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse: Physgun Abuse: Abusing and throwing around players in any circumstance unless said player is a hindrance and should be removed from the situation, resulting in a staff matter. Noclip Abuse: A clear example of abusing noclip would be utilizing the ULX command to gain an unfair advantage during an event. An example of said unfair advantage, is using it as a means of transit to get from point A to B during a live in-character event. Spawn Menu Abuse: Spawning in or giving weapons, props or other items that are generally unobtainable or restricted to players that don’t have access to the Spawn Menu. Do you have any event experience? e.g. played a key character in an event before: Whilst I’ve never played a key character in a Gateway Gaming event due to the circumstance never arising, I have played a basic variety of event characters on other SWRP servers such as HVT’s, Battledroids and Advisors, enjoying every part for the unique roleplay experience each character provides. However, I’m fairly apprehensive on whether or not those experiences will translate to Gateway very effectively. (6/4)Throughout the week of April, I've gained a satisfactory level of experience with Event Characters. I've played as the odd Commando Droid, trying kill some clones however, as we all know that isn't proper 'roleplay'. So far, my most notable experience as an Event Character was playing as a Black Market Civilian, with constant interaction with players and trying to hide my identity as a murderer. On a scale of 1-10, how much lore knowledge do you have?: 9. Throwing in the consideration that I’ve grown up in the SW:TCW universe surrounded by the weekly episodes on Cartoon Network, I number that I’ve seized a comprehensive variety of knowledge from not just the Clone Wars, but the Prequels, Original Trilogy and the Old Republic Era. On a scale of 1-10, how familiar are you with ulx commands?: 8. I’ve had previous experiences as staff on other Clone Wars and GMOD servers of which I managed to obtain extensive knowledge of ULX throughout my time on those servers. Make a comment regarding the recent events on our server and how they have inspired you to become an event master: As of the date, recent events on the server have been fun and engaging with the usual recycled “defend the area” for 20 minutes until backup arrives which tend to get slightly draining. Whilst they play a part in inspiring me to become an Event Master, it isn’t particularly the backbone of the idea. I personally find the idea of running and planning events fun and enjoyable. Again, partially due to the events that are hosted on the daily but as a genuine taste and interest for it. Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?: I understand that most events rely mainly on improvisation. I’ve witnessed first hand shit hitting the fan and the Event Master’s improvisation skills have come into play and saved the event. How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?: I’d say I'm more than confident and capable of providing quality briefings and debriefings. I tend to write up a script based on the foundation of the event and the aftermath of the event for briefing and debriefing. I additionally believe that I can direct players through events effectively. Especially through paying attention to comms to command or further actions after slices/defuses are enacted upon/completed. Scenarios: 1. An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do? Try to remain calm and level-headed during the situation, after all, the show must go on. I would further begin improvising and keep the players engaged in the event with a new objective or form of roleplay. Due to the inconvenience, I would further need to change my event plan to align with the improvised part to keep the main objective relevant and reasonable whilst also delivering the intended ending. Additionally, I’ll need to find a suitable excuse for Grievous' sudden disappearance. One being he escaped through the ventilation shaft inside the elevator shaft. 2. A user is bad mouthing your events. How do you react? During the event, I wouldn't pay attention to the tom foolery from such a baboon. I’ve got an event to run, not text chat to moderate. Once the event is finished, I’ll converse with the player one and one and hope for some constructive criticism for future events and hopefully give him a heads up not to flame an event. 3. You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this? There is only a singular answer for such a scenario. That is to check my personal schedule to see whether or not I have the time to complete the event in its entirety. 4. Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this? For starters, I would clear decals and ragdolls and look out for unnecessary props that currently hold no purpose or significance in the event. In addition, I would also begin limiting the amount of NPC’s I spawn in. Mainly deciding between what is critical and needed during the event, obviously removing the needs over what is critical for the event to maintain its objective. To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements. https://docs.google.com/document/d/1v9BIynAiqPLCchkkptpXR0jn3N7N4i1ruvJPMu1cjTk/edit?usp=sharing I decided against including a debriefing considering it's self-explanatory. (Re-worded briefing based on the series of events that unfolded during the mission along with placements) I'm always looking for ways to improve, any feedback, positive or negative would be appreciated.
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