Clone Wars Event Master Application
Before applying for event master make sure you understand that you must agree with everything in this thread, These are the rules. Remember at gateway gaming we care for the players above all, Passion takes you further than anything else. You may ask players to post their opinions on your application. Begging for +1's will give you a negative reputation. To all players +1'ing remember your +1 must have context and a reason as to why you as giving your +1. Jokes are also not tolerated.
○You must be already active.
○You must be calm and know how to handle stressful situations as an admin you will get stressed, a lot.
○You will need to participate in events and in some circumstances, Do events. As well as sits.
○You must be 14 years or older, or very mature.
○You must understand that your rank can be taken from you at any time.
○You agree that you will participate in play on the server at least every other day for longer then an hour or two.
○You must understand that as a Trial or otherwise Junior EM, you will be restricted on what you will be allowed to do on word of Senior/High staff, and disrespect to this fact will have consequences.
○You must understand that you may not get Admin when applying
○You must always be aware of event slot times and be active for them
○You must remember that when you apply for event master that whilst this role may receive the Event Master ulx rank, it is not admin.
In game alias:
How will you bring new and creative event ideas to the server?:
Start making my events more regimental based instead of more attack the base slice the rayshield. I want to try to be more unique for example punishing special forces if they take too long to get to a slice and making the event even more harder then easier because everyone loves a challenge.
I would also like to make my events with a wide range of variety but still maintain the realistic environment to allow the players to really feel like they are playing star wars roleplay. Also I would love to ask regiments 2 days before my event what play style would they like, for example, would they like a more full head on WW1 trenches battle or a more stealthy and tactical battle.
Have you participated in many of our Events?:
Are you familiar with Gmod's wide range of NPC tools?:
I am now familiar with Gmod's wide range of NPC tools because of single player.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
Turbolaser Tool: This tool allows ships to rp shoot turbo lasers on the ground forces or other ships.
Advance Duplicator: This is the key tool for most EMS, as it allows us to make dupes and save dupes so it's easier to setup events much easier.
Hyperspace tool: This tools gives access to ems to hyperspace ships, props, or other entities and gives that extra bit of rp.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
I've been constantly aware how unstable Gmod truly is and can only take such amount of stress.
Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse:
Physgun abuse: Moving world props to affect the EM events and ruin other players experience.
Spawn menu: Spawning weapons that shouldn't be spawned to enhance my own personal experience and ruining others or spawning huge amount of props to crash the server.
Perma Propping: Perma propping things that shouldn't be perma propped. For example rude text screens and explicit material.
Do you have any event experience? e.g. played a key character in an event before:
I Played many side and main ec during events, for example playing a BX Sniper (Side EC) and playing a more rp civilian for 917th to do their medical rp.(Main)
On a scale of 1-10, how much lore knowledge do you have?:
On a scale of 1-10, how familiar are you with ulx commands?:
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
They are a bit stale, as most events are making special forces slice the rayshield and making the frontlines storm the building/base. This inspired me to make a em application because I want to further plan and execute events on how to make them even better. For example, instead of slicing to gain control of a ray shield, try something new like, interrogating a HVT for a special code then straight up executing him afterwards. This will show the full force of the republic instead of some boring slice.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?:
Yes, I love improvising as it gives you a more thrilling experience and executing it correctly makes it even more better.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?:
I would say confident and would try to make a script beforehand to allow my events to feel more professional.
1. An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
Stay calm and improvise so that it wouldn't ruin the event for other players. For example set the hp of General Grievous low (godmode) and I'll improvise a new objective for the EC so that it doesn't ruin the whole event and it would seem like it was all part of the plan. Also tell the participants that general grievous barely escaped from the elevator incident.
2. A user is bad mouthing your events. How do you react?
Remember the name but continue with the event as planned so that you don't have any distractions. After the event try to talk to the player and ask for feedback, after that, use that feedback as inspiration and make my events even better.
3. You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
Simple, check my schedule and make sure nothing personal overlaps my events that wouldn't allow me to finish/start my event.
4. Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
Start deleting the small amount of details, for example props, ragdolls and unnecessarily things that wouldn't affect my events. After that start limiting the droids and npcs that I spawn and making the event easier so that the players can reach the objective in a more playable environment.
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.