Before applying for event master make sure you understand that you must agree with everything in this thread, These are the rules. Remember at gateway gaming we care for the players above all, Passion takes you further than anything else. You may ask players to post their opinions on your application. Begging for +1's will give you a negative reputation. To all players +1'ing remember your +1 must have context and a reason as to why you as giving your +1. Jokes are also not tolerated.
○You must be already active.
○You must be calm and know how to handle stressful situations as an admin you will get stressed, a lot.
○You will need to participate in events and in some circumstances, Do events. As well as sits.
○You must be 14 years or older, or very mature.
○You must understand that your rank can be taken from you at any time.
○You agree that you will participate in play on the server at least every other day for longer then an hour or two.
○You must understand that as a Trial or otherwise Junior EM, you will be restricted on what you will be allowed to do on word of Senior/High staff, and disrespect to this fact will have consequences.
○You must understand that you may not get Admin when applying
○You must always be aware of event slot times and be active for them
○You must remember that when you apply for event master that whilst this role may receive the Event Master ulx rank, it is not admin.
In game alias:
⦁ Pilot Officer [S-1] Pluto
⦁ 17, turning 18 in June.
⦁ 68.67 hours on the server and 1976 on Gmod as a whole.
How will you bring new and creative event ideas to the server?:
⦁ In complete honesty, I find this difficult to answer because of how I have already seen heaps of creativity and original ideas within events. However, many events I have played have inspired me with new ideas and possibilities.
⦁ One thing I will ensure is that I am gaining feedback from people who have played my events to understand what people enjoy, and what people do not enjoy. This way, I will have reference of what to do and what not to do in future scenarios.
⦁ I think one great way to enforce creativity is having strong plots to the missions and sometimes interesting characters to make the mission more intriguing and interesting for the players rather than them just playing and fighting (although I think basic combat events can be enjoyable, I believe having the addition of a strong background story can enhance the entertainment aspect) I believe my strong role play skills will be a positive addition to this aspect and overall in bringing creativity to events.
⦁ I may also experiment and think of new ways to make combat interesting instead of all the time just spawning in CIS to quickly shoot down throughout the whole event. One way of executing this is perhaps utilising certain regiments to fulfil specific tasks in a mission - such as asking Pilots to transport a squad of troops with explosives to detonate a Munificent.
⦁ This brings me to my last point which I really want to do as I believe it will enhance the creativity and fun for players, this is communicating more with specific regiments/players throughout the mission rather than just everyone as a whole all the time. I understand this can be very difficult to do while focusing on the event but I would try to do this at my best ability to engage players more efficiently.
Have you participated in many of our Events?:
⦁ Yes, I have experienced many different events and have had a taste of a variety of possibilities that an Event Master can undertake for an event. It can go anywhere from a base defence, to Andy's recent event where we were drugged with a chemical forcing us to kill innocent civilians. I believe these large participation's have given me a solid basic understanding of how an event is played out - obviously I do not know the extremes behind it but I can understand the basic routine.
Are you familiar with Gmod's wide range of NPC tools?:
⦁ Somewhat, I know of a few but I am unsure of how to properly use all and I believe I would require some mentoring in this aspect. I do have an understanding of some, such as the the 'spawn using tool gun' tool which allows me to easily spawn many NPCs at once for troops to battle. I also know of NPC Notarget which allows me to make myself a non-target so that they don't shoot towards me in an event. I am willing to learn whatever I require of these tools in order to do the job correctly and at its highest standards.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
⦁ Vanilla's Hyperspace Tool: This allows EMs to bring in ships/fighters etc. through the use of a 'hyperspace' visual to make it more immersive for players on the server rather than just spawning in a ship and using physgun to place it.
⦁ Vanilla's Ship Destruction Tool: This allows EMs to click on a vehicle or entity and make it look as if it has exploded, you can adjust the explosions size, how quick it explodes and more. These options are useful as I presume you would have to variate the explosion sizes/timing between each ship.
⦁ Vanilla's Turbo laser Tool: Lastly, this significant tool allows EM's to make it look as if ships/cannons etc. are firing lasers. It can be used both against the Republic and for the republic. Majority of times I see it used by EMs is to make the Munificent fire down upon the troops.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
⦁ I am. Throughout my 1,975 hours on Gmod, I have played many, many servers of different modes, and I understand how it is not a stable game and can perform extremely terribly with large amounts of players and many props/vehicles/NPC's etc. at one time. I have experienced event/server crashes and even seen some events not begin due to the instability of Gmod. Due to this, I will always put it as one of my priorities that I ensure I do not overdo it and spawn too many things in. After all, although players enjoy large battles with heaps of enemies to fight, It is better to make sure they are even able to play properly before going in to any large aspects. I am however, excited to see this new event server Idea as it states it will increase quality of gameplay so hopefully EM's will be able to utilize more NPCs/Vehicles/Props etc. during events as it contains less players.
Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse:
⦁ Personal abuse: I definitely understand this. A first example of abusing it would be to enhance my characters health/armour making it completely unfair to all other players and overall break heavy rules. For example, !armor/!god/!hp etc.
⦁ Abusing others: Another example would be abusing other players which can be done in an extreme variety of ways, this completely breaks many rules and is very disgusting behaviour to affect others experience deliberately and negatively. For example, !jail/!ban/!kick/!gag and many more. Of course I understand that commands such as these can be used appropriately through staff but abusing these outside of events for no reason is extremely wrong.
⦁ Breaking RP: Lastly, a more specific example may be you want to get somewhere in the server.. one abusive way of doing so would be via !tp/!goto/!noclip etc. One could !bring another player to them which would also be very abusive as all of this is breaking the whole purpose of the game which is the RP aspect and this breaks rules as well as ruins other peoples immersion and equality.
Do you have any event experience? e.g. played a key character in an event before:
⦁ Unfortunately, I haven't played any event character before. I would love to and am happy to do it and will probably soon ask an EM to allow me to be one if possible as I want to have that experience. Despite my lack of experience with doing so, I believe I would still be good at role playing as a character as overall I like to think that I am skilful in RP, I do a bit of acting within my school so I do have that experience of interpreting characters and I understand the basics behind EC's. I have interacted with multiple in the past, from weird, lost-the-plot civilians to tortured Wookies, I know what the characters can be like and understand how they should work within an Event. I believe I would utilise these a lot within my Events as I enjoy seeing them personally and love seeing other players/characters interact with them.
On a scale of 1-10, how much lore knowledge do you have?:
⦁ I would probably say a 6 in regards to The Clone Wars, but an 8-9 for Star Wars as a whole. I have a solid understanding of the Star Wars universe as I grew up with it, played many Star Wars games and watched many Star Wars shows/movies. Unfortunately I have never fully watched The Clone Wars but recently I got Disney+ and will probably go through the entire show for both entertainment and to learn more about it. I have however learnt a lot through my time on the server and even some research.
On a scale of 1-10, how familiar are you with ulx commands?:
⦁ 6-7. I know what they are, and I understand some of them. I use to be a staff member on a militaryrp server (icefuserp) and had to use commands a lot. Unfortunately, it was ages ago and have forgotten lots, but I still do know some, especially the main ones, but am willing to learn whatever is required of an EM.
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
⦁ I have been inspired by many events. Of course, Andy is someone who never fails to pleases, as stated before I believe the story line is important and this is something Andy does fantastically. A specific event was the other day when we were drugged and killed innocents in Naboo, this was just an amazing idea and creativity wise, blew my mind. His other event as well was quite recently where although it was just a base defence, he still managed to make it extremely interesting and fun. I believe one thing he did which increased that events interest was the emotion he put in to it with the use of Music and his great comms work. He engaged the players extremely well making it all the better for everyone. I have also enjoyed many other players events, someone else's events who I tend to enjoy is O'Niners, in my opinion he seems to always do the best he can to include all regiments in to his event and to engage everyone as best as he can. He considers multiple aspects rather than just the basics, which inspires me to keep in mind to be empathetic with all regiments and try and do my best to make sure people are always engaged and not ignored. Lastly, even very recently, Lion hosted an event which further inspired me as it contained lots of creativity such as leaping in to water from a large drop to begin. The best part of the event was the thrill and rush at the end since we had to find a way out of a cave system and get out in a matter of minutes. I was able to pilot a LAAT and it gave me heaps of adrenaline to get as many troops as possible, I even just managed to pick up one more right before the large explosion reached us. These experiences are what inspire me to want to become an EM and provide the same feeling for all others.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?:
⦁ I understand this. I believe I am fairly good at improvisation, I think I would try to start fairly simple with some of my events to get a good understanding of how everything works. I will also find support in other EMs and ask what they do when things don't go well and how they improvise so I can improve my knowledge of how to deal with these situations as they occur most events.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?:
⦁ Conducting briefings I believe I can do well. In previous servers I have had to speak to many people in a room. I notice people make scripts which I think I may do during events, however I think I may also feel comfortable just explaining it without a script but either way I think a script is useful to help keep in mind of the key things to discuss. As for direction, I think I will be good at this, obviously over time I would learn how to improve on direction during events, but one way I think I could ensure this is using the tasks tab (F8) and also constantly communicating with the players and regiments.
1. An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
⦁ I would not be affected by the laughter and continue on with the event to my best ability. Grievous, although he was once a Kaleesh, he is primarily made from metal, so what I would pretend to do is say to all troops something along the lines of "Don't get ahead of yourselves, Grievous has made escape! The elevator didn't seem to catch all of him, continue to search for him!" and if possible, I would spawn in a prop of a droid arm that is similar to Grievous's and pretend as if he only lost an arm. This little speech would encourage players to continue on with the mission and although I would later say he has left the area, it would still hopefully get them all back on track. I can't blame players for laughing at something like that, I know things most of the time won't go right but the important thing is to continue on and improvise as best as I can.
2. A user is bad mouthing your events. How do you react?
⦁ If it is during an event, I would ignore it and continue with the event because I would not want to disengage all other players. After the event, I would ask to speak to that player and ask for any feedback they are willing to provide as I am happy to take criticism because I want to ensure that people are enjoying my events and I am not just continuing on doing boring/bad events.
⦁ However, it depends how badly his bad mouthing is, especially if I have asked for feedback but they just continue to bad mouth than I would probably interpret it as mingy behaviour. I wouldn't get aggressive with the person, my best thought would be to ask a staff member for assistance or even a fellow EM that may be online for advice on what to do. I would especially do this if the player is not only bad-mouthing but disrupting other players during an event and interfering with their fun. I guess it mainly depends on the context of the situation to make a fair judgement but my primary thought would be to get feedback later.
3. You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
⦁ The best thing to have done is completely make sure I am available for the event to avoid any IRL disruptions. I would probably also inform my Family that I will be busy during the time of my events and cannot be interrupted. Of course, it is a very serious reason to go AFK I would. However, if I do need to go AFK I would ask other EMs online or other staff to cover for me depending how long I need to go AFK for. I would also perhaps tell another EM or two what the event is before the event begins, that way they have an understanding of what needs to be done which is very helpful if it is inevitable for me to go AFK. But the best option is to completely ensure I am free during that time and I will try and book only times that I know I will be available for.
4. Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
⦁ My best thought is to remove any unnecessary props and reduce NPC spawns. If there is a certain prop or something I need to stay spawned I would remove all else that is not significant to the mission. I would also perhaps have a small 1-2 minute break of spawning enemies if possible to reduce the lag as best as possible and then I would continue on spawning things in but to a more minimal extent (not as much as before). If it continues to be bad I would try and remove more impactful aspects, maybe even to the point where I would have to request Pilots to land if they had ships and then possibly remove their ships, but I would do this in a role play style instead of just saying 'land'. For example, I could state that I need all troops on ground because there are large enemy ground reinforcements incoming and I need as much support down there as possible. I would get them back in to the air later for air combat/troop transport if the lag had improved.
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve Passive RP elements.
Thank you for taking the time to read my application. I will appreciate any given feedback : )