Do you have Teamspeak 3 installed?
Are you willing to test your stress?
What is your age? (Minimum of 14 years of age.)
List your current playtime:
Are you willing to learn new ways to approach situations?
Do you have any active warns?
No active warns at this current time
Do you have any problems with any of our current staff members?
Steam Profile Link:
Current in-game alias/rank:
server isn't out so no rank
Previous Notable Names/Ranks/Positions
Captain Rex 501st, [NSF] Warrant Officer Jazza, Sergeant 3000 Domestic CG, Lieutenant Jazza Shiny
How known are you on a scale of 1-10?
How will you bring new and creative event ideas to the server?:
Imperial RP is a new start, with a drastically unique opportunity to bring different types of RP situations to the server. I'd love to focus on the freedom of being able to do more 'darker' types of roleplay (i.e City Occupations, Rebellion quashing) that bring both combat scenarios and more passive roleplay scenes that are more in tune with the timeline. I would attempt to bring in events that move away from constant 'shoot enemy' all the time, and instead focus on the new reality of the Empire gaining control of the galaxy. This is a very different type of roleplay experience that I'd like to help assist with.
Have you participated in many of our Events?:
Yes, I've been in countless events since October 2019.
Are you familiar with Gmod's wide range of NPC tools? (Provide examples):
I am familiar with NPC tools as I have used them often. Tools such as NPC notarget, which is essential for the EM to not draw fire but also for any participating Event Characters so they are not knocked out of action while playing a character. NPC Proficiency is also essential in changing the NPC to an EMs specific needs for that event, allowing for dynamic movement and preparation.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
Advanced Duplicator 2 - Allows the creation of materials that can later be pasted onto a map, allowing for convenience and less time-wasting for players who are waiting to play the event. Necessary
preparations can be done before the event even begins to keep a smooth schedule.
Hyperspace Tool - Brings a huge immersive ambient ability of simulating an entire fleet or enemy ships to swoop in out of hyperspace to either save the day, or create a lot of damage. This brings both a
heavy visual aid and a heavy audio aid to the server.
Turbolaser Tool - A tool that is regularly coupled with the above Hyperspace tool, this simulates large blaster volleys flying toward wherever the Event Master pleases. This helps create an immersive
experience by allowing simulated artillery that does very real damage to player, making it more challenging and satisfying during a charge.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?:
Yes, I have an understanding that often a Gmod server cannot take too much of anything. This includes props, NPCs and even players. The ability to moderate the usage of props & NPCs during an event as seen fit is a good way to avoid the instabilities of Gmod, but even so errors can still occur.
Do you understand that you are not allowed to use your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse:
I understand this. If I receive this role I am an Event Master, not a moderator/admin.
1 - Taking tickets, as an Event Master I should not be associating with another persons staff position. Moderators and Administrators deal with these situations and thus it is therefore out of my bounds. For
example taking tickets when there is suitable staff on.
2 - Spawning in weapons for myself or others, a gross violation of weapon balance on the server and is generally unfair to all other players.
3 - Physgunning randoms and chucking them around, this is an abuse of power in being able to grab players for no reason. For instance, grabbing a player in a conversation and taking him elsewhere for no
apparent reason is abuse.
Do you have any event experience? e.g. played a key character in an event before:
I have played many characters within events, from CIS commanders, Tusken Raiders and a Foreman for a Republic Base. This involved taunting the republic as they approached the base, to then being captured by Republic Forces. As Tusken Raiders we would engage in attempted translation RP from other players, in order to communicate where a crashed LAAT was.
On a scale of 1-10, how much knowledge of the Imperial Era do you have?
On a scale of 1-10, how familiar are you with ulx commands?
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
Many events I have witnessed on the Event Server as of late have been of a greater standard than the past, the ability to have a separate dedicated event server has given a lot of potential for event masters to do greater and bigger things. Furthermore with the introduction of the Imperial Server I too would like to have a chance to bring some great events to help the server prosper in its introduction.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?
Yes, I've witnessed enough to see that this is true.
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?
I have full confidence in being able to talk to large amounts of people in a roleplay sense, and also in a clear/concise manner to put forward the general goals of the event. Directing players through an event is no problem either, as I have belief that I would be able to ensure that players have an understanding of their situation at all times either via planning or improv.
An event doesn't go to plan and Kanan Jarrus is crushed by an elevator. Players are laughing at you. What do you do?
I would stay in character no matter the situation. I would ensure quickly that I would improvise a solution such as "Kanan Jarrus has sliced through the elevator and has escaped via the ventilation system! Find him, ensure he does not escape our grasp". After this announcement, I would !bring Kanan, model him if necessary, hp him if necessary then put him in another location. I would then direct the troops to his location, putting the event back on track.
A user is bad mouthing your events. How do you react?
If it is a genuine criticism, I would ask for his feedback after the event and if he would like, to perhaps take it to DMs or a private meeting. If it is a consistent issue I would continue to also gain an understanding as to what he does not like about my events, or whether it is a personal issue in which case I would ignore it. But otherwise I would take all criticism to heart and attempt to further make better events no matter the case.
You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
I would of ensured that the time booked was a time in which I had absolutely nothing else happening at the time. Furthermore I would talk with the rest of the Event Master team if they are available in case a situation would occur in which I am unable to continue running the event midway. If I had to go extremely quickly I would also ask current staff to do some basic spawns and give a brief summarization of the event to them.
Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
Other than spamming the undo button on certain props, I would ensure to lessen my NPC spawn rates and delete unnecessary props in areas that are either not going to be dealt with anymore or places where props are not needed. To avoid this kind of erratic deletion, it would be better to prepare my event beforehand and stress test it, ensuring that the map is suitable, not use too many NPCs and ensure that the prop count is not incredibly high.
To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements.