Hi and thank you for the feedback. I'll attempt to answer everything below based on my conception and interpretation of what the question asked and what you commented.
"The only proper tool viable for this section is the Turbo Laser Tool; pac3 is unreliable as some people server wide may not be able to a) know there is a pac on, meaning unaware they need to reload pac in console. Or B) have pac disabled. The ability to spawn props, although yes is useful, isn’t exactly what this is referring too, I suggest grabbing tools ingame to then look down the right hand side of the tool bar, and have a look at what the server has to offer as it is very extensive. With that, the question also requests a small comment detailing the use of each."
This will also refer to the next section you commented on regarding the 'Variation in rp' that i forementioned but in basic terms, alot of event masters in my opinion look to the more fancy tools and rely on said tools as a means to drive key moments of events which is completely fine but i prefer to use these more basic tools as a means of story telling as apposed to big flashy tools which have a high chance of crashing the server due to poor optimisation.
The ability to spawn props and build certain items is the most powerful tool at an event masters disposal and essentially allows for unlimited roleplay potential. Whether it's for building scenes or placing objects in the skybox to have them appear larger in the sky, these are great ways to express a story and elaborate on a larger plot. Pairing this along with PAC3 not only enables the em to model themselves as literally any model that exists on gmod but it also allows you to build a meaningful character if you so wish and assist with character developments.
And yes, i'll add comments to the end of each answer.
"This is requesting you to make a comment, asking for your opinion. Elaborate why you think recent events call for you specifically, extend the answer to allow the EM team knowledge of what you hope to bring, instead of sounding like you intend to join and do better then all of them."
Ok so i could have gone into abit further detail on this one i can agreee. Essentially the point i wish to express here is that the events currently are just basic offship events which have a one punch effect and then we move on and forget what even happened most the time. Though sometimes the event master doesnt wish for an event to have a sequel or a continuation which again, is fine, i usually create events with the intention of either carrying a trilogy or room for a sequel depending on how the players complete the event and the possible outcomes. (and yes i understand that the outcomes of events can and will most likely be completely different to what intended originally.)
A secondary point i'd like to make on this query is that i mainly find myself creating RP outside of main event times, which for the most part is where i see the server struggling the most in this point of time.
Saying “this is a poor excuse for a poorly planned event” is a bit far out of line considering the amount of times I’ve seen EMs be required to take the event 5 minutes prior to briefing, because another had invoked it. If you want a template; sure go for it, however it won’t always work and it definitely won’t always be the same case. “Winging it” doesn’t doom an event from the start, I’ve had amazing events and played amazing events just from the em or myself winging it. With that you also can’t plan for every outcome, you can say you have but end of the day you can’t see the future.
Ok this one might be a touchy subject but i am going to be standing with my original points but will provide additional clarification to what i meant by these points.
I completely agree that sometimes and EM will be just dumped with the task of making an event and will be forced to wing it, that's not what i was referring to, i was referring to an EM who knew they are scheduled for an event and decided to show up unprepared and then decides to completely botch the 6.30 booking and drive most the playerbase away for the rest of the night. Might i also mention that winging an event also drastically increases the chances of a server crash, as proven many times.
Now this is not to say that an experienced EM wouldn't be able to accomplish this task and perform well under certain circumstances but the event team needs stability and reliability and if an EM becomes required to improvise an event at the last minute, it would mainly come down to poor leadership and lack of organisation.
"Your event may also rely on certain regiments being present, what if they’re not there?" @Santa
I usually tend to contact CO's or engage in passive rp with the current active CO's prior to the event commencement. If i had planned an event and the CO/s i was relying on didnt show up then i could either use EC's to substitute their position or again, improvise and use another regiment who would be similarly capable of handling the task at hand.
To touch on the point you made about not being able to predict the outcomes, most of the time you dont have to. You should construct the event to have one outcome but prepare for curveballs. In saying that, sometimes it is just out of the EM's control and i love that. At the end of the day, we are here as catalysts for RP and to provide the players with a guidance to enhance or perform their own roleplay. Not for our own personal gain.
I think as EM's it is a valuable and vital skill to be able to look at situations and create a guide for rp and allow players to carry it from there. Every situtation is different and every player and how they handle rp is different and it is up to us to account for and provide for the playerbase.