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Sloth

Head Event Master
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Everything posted by Sloth

  1. User will undergo a three event trial period Contact @Maxonokor @Nocto begin your trial
  2. No mention of CC-31/03-3134 . Very uncool
  3. Andy. That entire response just proves his point. Congratulations, you played yourself.. I will await your return Sydney in a few months alongside Gary and the other departed gamers... Not even a mention smh my head
  4. /--------------------------------------------\ \\ Accessing Imperial Database // \\ Please insert Login Details // \\ User: user | Password: ****** // \\ Access Granted // \\ Welcome user // \\ Search ID: ##### // \\ "______" found // \\ Accessing files // \--------------------------------------------/ Full Name: CC-31/03-3134. Known Alias’/Nicknames: "Sloth" Previous Occupation: 91st Reconnaissance Corps Pathfinder Colonel. Current Occupation: 501st Legion Commander. Known Languages: Galactic Basic, Mando'a. Hobbies: Reading his favourite book. "Sheev - A Naboo Story" Alignment: Lawful Neutral. PSYCHOLOGICAL INFORMATION Mental State: Fairly stable...ish. Mental Disabilities: Diagnosed with slight PTSD regarding bugs. Likes: Peace, freedom, justice and security. Dislikes: Non-Clones. PHYSICAL INFORMATION/DISABILITIES Physical State: Physically average. Age: As of 4BBY. 28 Standard years (56 Accelerated years) Weight: 98kg Build: Mesomorph. Disabilities: Hearing aid required in right ear \--------------------------------------------/ PROFILE DATA ENTRY Early Life - (32-22BBY): Designated as CC-31/03-3134 or simply Three-Four in his early days was like any of clone during his life pre-war. Being among the group of the first generation of clones created to be the Commanders of the GAR, Three-Four took part in the ARC training program led by Alpha-17 which was for the first generation of Marshal Commanders. Alongside the likes of CC-5052, CC-1138, CC-2224 and CC8826 and many others, originally destined to take the position of 91st Reconnaissance Corps. However things changed during the training when CC-8826 or Neyo as he had now been nicknamed started excelling in certain areas and out performing CC-3134 who had been given the nickname of Sloth, in reference to the slowness of a Spotlight Sloth from Dagobah. Originally Sloth hated the nickname however eventually came to terms and used it as motivation to keep working and training to overtake Neyo.. (He never did) Some few years before the war a decision was made to change 91st Reconnaissance Corps being led by Neyo and Sloth would run it as his Second in Command alongside CT-5216 (Highrise) and be given the commanding position of the 18th Pathfinder Division within the 91st. The next few years were stock standard which involved near endless simulations and training building up the 18th to suitable level of excellence.. Then the day finally came, the call to arms for battle had finally come itching for the first taste of battle, Sloth and the rest eagerly boarded their designated Acclamator-Class Assault ship and were sent off to their first battle.... Geonosis. The First Battle of Geonosis - (22BBY): Sloth and the 18th Pathfinders had been tasked with assaulting numerous underground droid factories. This one in particular Sloth was tasked with was situated in Gamma sector (Some 10 clicks away from the Petranaki Arena). Unable to land near the factory due to the heavy AA fire from various gun emplacements the 18th detachment were forced to land in the canyons a few clicks away from the target location, which ended up being not much more than a minor setback as they pushed through the canyons with ease. Until they got to the factory.. As expected the garrison at the entrance to the factory was heavily guarded, a mixture of droid and Geonosian warrior forces. A fight ensued which resulted in minor casualties for the detachment most notably CT-3835 (Noble) whom was one of the few sergeants in the group, eventually though the forces guarding the factory entrance were dealt with. Sloth decided it would be better to split the detachment and send half into the factory and the other half to deal with any potential reinforcements the Separatists sent to the location, and so it happened. Sloth remained topside with half of the force and the rest pushed inside to deal with the factory. Things were looking good... Until they weren't, a battalion of B1's and B2's had arrived as a counter attack to prevent the destruction of the factory. Checking in with the forces within the factory it was made clear... A decision needed to be made. The forces underground had run into some droid issues themselves and were still in the process of rigging the factories reactor core, which meant even if they could get it done and get topside it would be almost certain that Sloth and the others would've already been overrun by the battalion that had just arrived. It was in this moment that the personalities of Neyo started to show they were rubbing off on Sloth, without much hesitation gave the order to detonate the charges the moment they were primed which would kill the entire force below whilst the forces topside would fall back from the factory to the extraction point in the canyons to move on to their next objective. Albeit slightly taken back the forces underground knew what they had to do and without question did so. As Sloth and the remaining forces of the detachment were falling back a large sudden roar was heard followed by a brief shake of the earth, indicating the mission had been completed and so the remaining members got onto the LAAT transports and left the area. Shortly after, the battle had just about concluded. The Separatists were in full retreat from the system and minor clean up missions were being performed. Meanwhile the surviving members of Sloth's 18th detachment headed back to their designated Acclamator and regrouped with the rest of the 18th Pathfinders Division. Emerging battle-hardened and ready for whatever the war would throw at them. Incident on Balmorra Space Station - (20BBY): Some two years had past since the fateful day on Geonosis and since then, the 18th Pathfinder Division still under the command of Sloth and Highrise had gained quite a reputation throughout the war for their countless victories and efforts. Where ever a mission may be which required any form of reconnaissance, 18th were the go-to guys to get the job done... Until their mission to the Balmorra system. Separatist forces had continued to attempt take control of the Balmorra system in the Colonies region, more notably the planet of Balmorra itself which was well known and pivotal with its intense industrial manufacturing during the war. It was a system the Republic could not afford to lose, so when reports had come in that a Separatist fleet had arrived at Balmorra and were attempting to besiege the planet. The 18th Pathfinders were sent out to survey the system ahead of the main forces which would be sent out to counter the assault. Upon arriving at the system the first objective was to regain control of the space station situated above the planet, which was no easy task as by this point control of the station was under full Separatist control. Facing a barrage of turbo fire from both Separatist ships and the station itself Sloth and a vast majority of the 18th were sent via LAAT to land at the station and recapture it. Surprinsgly enough the landing ended up being the easy part, although they suffered a lot of casualties they had at least got forces into the station, the next phase was to take out or disable the turrets on the station. Sloth divided the 18th on the station into multiple groups to spread throughout the station as so to maximise efficiency in retaking the station. The group in which Sloth led included; CT-3563 (Wraith), CT-2319 (Scope), CT-1313 (Fortune), CT-1902 (Mine), CT-3876 (Frenchy), CT-1915 (Cutout), CT-3636 (Thunder), CT-2785 (Don), CT-6372 (Treks), CT-1984 (Narhwal), CT-7823 (Beanos), CT-5681 (Tieramac), Highrise and few new recruits who had recently been transferred into 18th. Sloth and his group were taking charge pushing the main command bridge and then dealing with the main power supply to cut off the power if need be, which it would turn out would be the case. Upon clearing out the command area of the station and slicing into and regaining control of the main consoles, it was found that bombs had been wired and set within the reactor room to blow up the station as a back up if the Republic were able to retake it. With this new piece of information Sloth and his group pushed into the reactor room and got to work on disabling these bombs, which they did with ease. However as the last bomb was being disabled the trickiness of the Separatists finally showed. Somehow, they had managed to tie in the bomb with the reactor itself, meaning if the bomb was disabled it would send the station into lockdown and disable the reactor cooling.. Leading into a meltdown which would destroy and blow up the station. The only way out would be to get back into the command room and disable the lockdown manually from there then find a way out in time. Sloth tried to get in contact with B-1264 (Xenon) who was with another group on the station. Luckily he got through and Xenon and the others were nearby the command room anyway, meanwhile Sloth and the others attempted to regroup with Xenon and the others however were cut off by a group of B2's and forces down a line of hallways leading to the escape pod bay. With time running dangerously low until the station was to blow up and no way of regrouping with the others at the bridge, Sloth made the decision to hope they can disable the lockdown in time to get out in one of the escape pods. As it would turn out, just as they were about to get to the first pod, the stations lockdown came to a halt and was lifted. Sloth attempted to contact Xenon to get them to get to the pods, however over Xenon's comms all that was heard was back and forth blaster fire until a final grunt and thud was heard and the commslink cutting out. It was at this moment, as Sloth opened up the nearest escape pod door and entered. A large roaring blast was heard, followed by the station shaking tremendously which would cause Sloth to do something on accident which to this day, understands it saved his life but still feels the guilt of what it did to his brothers. The sudden shaking of the station threw Sloth off balance as he was getting into the pod, which caused him to hit the launch button on the pod. Just before the pod launched a large blast came blowing through the hallway which blew Highrise who was at the pod door into the pod as it closed and launched from the station. Mere seconds after the pod was launched the station began to crumble before finally blowing up, Sloth however had no time to reflect on what just happened as Highrise was in immense pain from the blast. Grabbing the small medical kit stored on the pod Sloth tried to do what he could with the tools and limited medical knowledge he had to ease and stabilize Highrise. Although somewhat successful Highrise fell into a coma at which Sloth at first thought he had succumbed to the wounds until he saw he was still breathing. With the station destroyed and the 18th Pathfinder Division near wiped out, Sloth sat in the pod as it drifted for a short time before the Republic fleet arrived to repel the Separatist attack on Balmorra. A rescue team was sent to recover Sloth and Highrise once they picked up the pods beacon. Highrise was taken into intensive care in which took years for him to recover fully, meanwhile Sloth after giving his reports on the mission was surprised when they offered him with a transfer into the 501st Legion. At first Sloth was hesitant however looking back, he realized that there was no 18th Pathfinders to go back to, Sloth and Highrise were the last two surviving members. So they would be reassigned elsewhere anyway. So after some thought Sloth agreed to it and just like that, his days in the 91st Reconnaissance Corps were behind him and he was now a part of the 501st Legion. Battle of Coruscant - (19BBY): Although it had only been a few months since the incident on Balmorra, to Sloth it had felt like an eternity. Since joining the 501st, Sloth as well as most of the 501st had spent a vast majority of their time recently in the simulators again. Something he thought he would never need to do again, although these simulations weren't for the ordinary soldier. These simulations were for piloting. As the war had gone on there was a growing lack of pilots, and with the demand going up with the amount of battles taking place in space and the air, 501st as well as a lot of other groups found themselves being trained in how to fly Republic ships if ever the time calls for it, and as it would happen. That time would come relatively quickly for Sloth and the 501st. Whilst briefly stationed on Coruscant for a few rotations of rest, the Separatists launched a daring attack on the heart of the Republic, with very few pilots stationed on planet, the 501st were pressed into service to help in the battle above. There were very few things Sloth thought he would never experience, behind the cockpit of a 170 was one of those. Boarding his 170 alongside CT-3421 (Bear) and CT-2240 (Das), Sloth took flight with his assigned squadron and soon was out of the atmosphere of Coruscant and into battle in space. The initial shock from seeing so many ships in one small area quickly wore off as incoming vulture droids took aim at the squadron and opened fire. Sloth followed his squadron (Squad Seven) under the command of CC-2237 (Oddball) and reached the Venator 'Ro-Ti-Mundi' and from there their mission was to help escort two Jedi Generals who were performing a boarding action on the Separatist flagship 'Invisible Hand', once escorted the objective was to distract the fighters away so the Generals could perform their boarding. Which they did and the two Jedi successfully boarded the flagship. Once the primary objective was done, Sloth and Squad Seven continued to partake in the battle until finally the remaining Separatist forces turned tide and retreated from the system. The battle caused a big moral boost for the men of the 501st, not only had they done their duty but word quickly got out of the Death of Count Dooku and with the Separatist navy heavily crippled after the failed attack. Rumours and word started going out about the war could be over soon, those rumours though soon died down once the 501st was rotated off planet and back into the action. Unbeknownst at the time though, those rumours would turn out true. Assassination of Queen Apailana - (18BBY): After the formation of The Galactic Empire the next year Sloth and the 501st spent the first few months of the new order hunting down surviving members of the Jedi Order, with the help of the new Dark Lord of the Sith Darth Vader whom had appeared from seemingly nowhere. Their work quickly earnt them a reputation and the nickname of 'Vader's Fist'. Their hunt for remaining Jedi eventually led them to the planet of Naboo, with the Monarch Queen Apailana whom had cut off diplomatic ties and was exploring military options, there was also rumours the Queen was harbouring a Jedi fugitive. For that reason Sloth and the 501st were sent in under the command Darth Vader to eliminate the Queen and this potential Jedi. What was only intended to be a small skirmish, ended up being a full-scale battle. The Queen with her recent militaristic approach had installed a vast autoturret grid throughout the city of Theed, and the Queen's Militia were more than prepared for the 501st's attack on the city. The first objective was to take care of the autoturret grid, which was being powered by multiple generators throughout the city. Once the turrets were dealt with the main assault on the palace was able to be commenced, to which Apailana made a brief appearance to try fight back however quickly retreated back into the palace to try and escape. Whilst doing so the rumours of Jedi fugitives became true as a group of Jedi emerged from the temple to cover the Queen's escape, the Jedi however were quickly overwhelmed and taken out by Darth Vader. From there the rest of the mission was simple, the 501st quickly caught up to Queen Apailana and was killed. With the Queen removed The Empire placed Kylantha into the position as Monarch Queen of Naboo as Kylantha was more accepting of The Empire's control. Jedi Hunt on Felucia - (11BBY): As The Empire's reign continued to grow throughout the Galaxy, the clones were slowly but surely being replaced by regular soldiers. Something Sloth never understood the reason as to why, as even with their accelerated aging a vast majority of the non-clone military forces were still out-matched compared to the clones. Having recently returned from Mustafar having dealt with the Geonosian Gizor Dellso and his attempted return of a droid army. There was a very brief period of rest for the 501st as a potential group of Jedi whom were still alive were believed to of been located on the planet of Felucia. This group of Jedi in particular Sloth had known during the war. The potential Jedi that had been found consisted of at the time during the war, Master Corvo Bradrick, Padawan G'ary and Master Riffatolious Jawrelious, all of whom Sloth had worked with in the past. By this point however this didn't really bother Sloth, he'd lost and killed so many by now it was all just a blur. Accompanied by Vader himself, Sloth and a detachment of the 501st landed on Felucia and began their hunt for these Jedi. The hunt led them to an old abandoned Separatist outpost, in which traces of the Jedi was found but it was determined they had left the area some time ago. At least the intel ended up being correct and they definitely were here, now all that remained was to locate and terminate them. Some rotations later the Jedi were finally found, quickly Vader and the 501st cornered them and although casualties were suffered. Ultimately the three Jedi were quickly dispatched and taken care of. After mission, Sloth had his right ear treated as he had suffered a slight loss in his hearing in that ear from a nearby explosion during the brief fight. He was given a top of the line hearing aid and then was rotated to another detachment within the 501st, from which he spent with for the next several years. Finally getting a break from near constant conflict and battle since the start of the Clone Wars. Notable Battles: First Battle of Geonosis (22BBY) Reconnaissance on Aaris III (21BBY) Battle of Coruscant (19BBY) Assassination of Queen Apailana (18BBY) Jedi Hunt on Felucia (11BBY) RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend | CT-1206 "Dingo" (19BBY) CT-3835 "Noble" (22BBY) CT-3259 "Knockout" CT-5664 "Junior" (19BBY) CT-5732 "Renn" (20BBY) CT-5216 "Highrise" CT-3563 "Wraith" (19BBY) CT-1296 "Koenig" (20BBY) CC-8826 "Neyo" CT-2319 "Scope" (19BBY) B-1845 "Nebula" (21BBY) CT-3421 "Bear" CT-1313 "Fortune" (19BBY) CT-7812 "Phantom" (19BBY) CT-2240 "Das" CT-1902 "Mine" (19BBY) CT-6943 "Kindle" (19BBY) CT-6889 "Hyena" CT-3876 "Frenchy" (19BBY) CT-8821 "Crusader" (19BBY) CT-7744 "Sevenfour" CT-1915 "Cutout" (19BBY) CT-6661 "Luca" (19BBY) CT-1275 "Robinson" CT-3636 "Thunder" (19BBY) CT-6204 "Niev" (19BBY) CT-7727 "Silence" CT-2785 "Don" (19BBY) B-3595 "Limbo" (20BBY) CT-1204 "Radio" (5BBY) CT-6372 "Treks" (19BBY) B-1264 "Xenon" (19BBY) CT-1488 "Klan" (5BBY) CT-1984 "Narwhal" (19BBY) CT-1296 "Owen" (11BBY) CT-2583 "Kremig" (5BBY) CT-7823 "Beanos" (19BBY) CT-4587 "Poster" (5BBY) Darth Vader CT-5681 "Tieramac" (19BBY) CT-1235 "Chad" (11BBY) Non-Clones/Non-Clones
  5. That's a genuine comment if I've ever seen one
  6. Current and previous In-game regiment, rank, and names: Currently: Padawan Mohammed Abbas Previously: Marshal Commander Bly, General Sloth, Captain Needa, RC Captain Church, Colonel Sloth Steam Link & ID: https://steamcommunity.com/profiles/76561198063499904/ STEAM_0:0:51617088 Discord Name HungrySloth#9228 Why do you want the role? I heard 7th needed a CO and I thought it couldn't be too hard. Why will you be the best candidate? I have limited experience in the role, plus I can be active and I feel I will do well
  7. Guy was trained by one of the best EM's the server has seen back in the day Not sure how this hasn't already been accepted
  8. So which Star Wars character has the best theme and why is it OT Boba Fett?
  9. Definitely was a good run, a memory of the fallen 91st brothers
  10. So I’ll just quickly say, cause there will be people thinking “This guy legit left like not even 2 months ago” which is true and yeah fair point. I won’t get too into detail but long story short, at the time was sort of flat out with just life. Not flat out enough to have no time for the server but enough to be fairly inactive for the roles I had and to do the jobs in those positions well. Which kind of ended up with me, despite not playing, getting this weird burnt out feeling and just never wanting to hop on or anything like that. Anywho looking back what I should’ve done is just left RHC and then taken a slightly extended LOA from the server/EM and then come back and yeah. So yeah here we are applying for EM
  11. Do you have Teamspeak 3 installed? Yes Are you willing to test your stress? Yes What is your age? (Minimum of 14 years of age.) 23 List your current playtime: 1100 Are you willing to learn new ways to approach situations? Yes Do you have any active warns? Negatory Do you have any problems with any of our current staff members? Yes Steam ID: STEAM_0:0:51617088 Steam Profile Link: https://steamcommunity.com/profiles/76561198063499904/ Current in-game alias/rank: Staff Sergeant Cuyan Previous Notable Names/Ranks/Positions General Sloth, Marshal Commander Bly, Colonel Sloth, Advisor 31/3132 Jieves, High Chief Advisor Lion, Captain Needa How known are you on a scale of 1-10? 8 How will you bring new and creative event ideas to the server?: In the past, I prided myself in the amount of thought and effort I would put into making most of the events I made. Whether that just be for it to run smoothly and not feel rushed or dragged out or to the immersive aspect of it. Getting into the finer details of what was going on around us during our event, or where we were in the galaxy exactly just as some minor examples. To put it simply that's what I can bring back to the EM team and the server Have you participated in many of our Events?: As of recent, a decent handful yeah. Overall yeah hundreds upon hundreds of events Are you familiar with Gmod's wide range of NPC tools? (Provide examples): Gonna be honest here, I know about them and deadset in my 12 months of being EM prior. Never used them other than NPC No Target Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses: 1. Prop Resizer - This was an absolute godsend of a tool that got added a little while back. Being able to up or down scale certain props which otherwise are fairly unusable adds so much more potential and possibilities and a lot more opportunities to utilize the skybox on a map as well (if the map has one) 2. Precision/Stacker Tool - These are two separate tools but I'll include them as one cause the amount of times you use both back to back whilst making events is pretty high. Precision is pretty straightforward in it allows you to as the name in implies move props and get them in precise positions. The Stacker is again straightforward in it allows you to stack props in a line an example being the Empire at War wall props. Get one in position then you can stacker tool it in one long line or however you need to save the hassle of spawning in a new one and lining up each one 3. Music Player - I don't know the exact name of it but the F4 menu music player, pretty big upgrade from the old way of using a playsound command. Reasons this is much better is players can adjust the volume to their liking, rather than being stuck with a loud song and either sticking through or having to stopsound with the old way. Are you aware of how much a Gmod server can take or how unstable Gmod truly is?: If I had $1 for every server crash or near server crash I've witnessed or caused by accident back in the day. I probably could take a week off work and get the same amount of money Do you understand that you are not allowed to abuse your staff rank's powers outside of events? Provide 3 examples detailing different situations that would be considered abuse: 100% its pretty straight forward to understand. Some prime examples are as follows; 1. Spawning in weapons/objects such as vehicles without a proper reasoning to do so 2. Mucking around with event tools in a non rp/mingy way. Examples being say prop resizer, hyperspace tool etc. 3. Flying around in administrate mode for no reason or for reasons that aren't acceptable Do you have any event experience? e.g. played a key character in an event before: I would like to think I have some experience. On a scale of 1-10, how much lore knowledge do you have? 9 On a scale of 1-10, how familiar are you with ulx commands? 9 Make a comment regarding the recent events on our server and how they have inspired you to become an event master: Without being rude, definitely a mixed bag. I know a handful of the EM's are still relatively new to the role and making events so can't really say I didn't expect it. However there's definitely been some events that have felt rushed and/or lazy. However that could also be cause they in fact were last minute events or something so I really can't judge without knowing Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)? I would personally disagree with it never ever going to plan but yeah I understand How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events? Wouldn't want to toot me own horn but considering I've run dozens upon dozens of events and been a CO for a good part of 8 months. I'd like to think I am pretty confident in talking and ordering around with clear and crisp communication An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do? Here we go, so thinking out of the generic "He used a vent" or "He escaped" sort of deal. Roll with it, he gets crushed and is severely damaged. Not killed/destroyed but pretty much crippled, so you capture him in this state and take him back to the ship/base. Reason being I prefer this route over the generic other than it being different. It adds an element of passive RP back on the main server after the event, whether that be interrogation or just keeping him locked up. Naturally though he will need to escape or something happen for lore reasons, which can either be done later on in that day as a mini event or can even incorporate it into your next event. Just as an idea A user is bad mouthing your events. How do you react? Really depends on the situation. Are they just straight up talking shit or is it more of constructive feedback that they're saying during the event? If its just straight up shit talking you just ignore it, nothing else to it or maybe bring it up with other staff to have a chat about the behaviour something like that if it bothers you, for myself however I couldn't care less but yeah anyway. If its the case of bad mouthing being feedback related stuff. Then you obviously listen and take it on board. If they're saying it during the event just ask them to wait till after the event to discuss it and yeah, pretty simple stuff. You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this? In all honestly probably not booked the event to begin with, up to you to make sure you're booking events you know you will be able to make and commit your time to, there are some exceptions of course regarding unforeseen circumstances which is natural but as long as you keep those to a minimum should be good. In terms of no back ups available a few solutions here, depending on how desperately you need to go afk and how far into the event you are, could possibly just alter it to end it short. However the better option if available is if there was any staff on able to take over for the time being. Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this? Again depends on the situation, if its just streamline having a bad day not much you can really do. However the other main aspects obviously is amount of players, props and npc's. So the main thing would be cut down on unneeded props for your event, its cool to have all these immersive props however sometimes just isn't needed. Other options available are as you progress through the event to delete old props they won't be needing or seeing again. The last other main option is just watching and cutting down on the amount of npc spawns you put down To conclude your app. you are required to create and design your own event. This includes planets, maps and stage actions. Include lots of detail in your event design. You are required to involve PassiveRP elements. https://docs.google.com/document/d/1X1uaPG7_FOiISAjcw_n7R99AetrpkMaXrNTZIfR6c5o/edit?usp=sharing
  12. Denied. You may reapply in one month.
  13. That implies I powerplayed for him before 8)
  14. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database GENERAL INFORMATION Full Name: CT-12/3235 Known Alias’/Nicknames: "Cuyan" Previous Occupation: Pvt in Hawkbat Battalion (32BBY - 21BBY) Current Occupation: 327th NCO (21BBY - Current) Known Languages: Galactic Basic, a touch of Dug Hobbies: None worth mentioning Alignment: Galactic Republic PSYCHOLOGICAL INFORMATION Mental State: Clinically Sane Mental Disabilities: None on Record Likes (optional): Record is empty Dislikes (optional): CIS, General Skywalker, The war PHYSICAL INFORMATION/DISABILITIES Physical State: Fit Age: 12 (24 Enhanced Clone Years) Weight: 80 Kg Build: Mesomorph Disabilities: None on Record Backstory Early Life - CT-12/3235 was like any other clone. The first nine years of his life were spent training and endless simulations, being assigned to be a part of Hawkbat Battalion, a unit under the 327th Star Corps. There's not much else to note during his time on Kamino other than he quickly adapted similarities in behavior to his Commanding Officer CC-5052 "Bly". Battle of Geonosis - Finally after ten years of training the time had come to be unhooked from the simulators. Ready for their first taste of battle, the men of Hawkbat were tasked with pushing towards one of the nearby underground factories in the Stalgasin hive spires, approximately 10 clicks out from the Petranaki arena. Enroute to the factory Hawkbat's path was blocked by a column of OG-9 Homing Spider Droids. The droids made quick work of the AT-TE armor support accompanying Hawkbat and much to the horror of most of the men, Hawkbat was given the orders from CT-411 to march forwards to the column and continue the push. So with very little hesitation due to needing to follow orders Hawkbat pushed forward and to no surprise, within a matter of minutes most of the Battalion had been wiped out bar a few individuals, notably CT-12/3235 and CT-11/3596. Immediately taking cover behind one of the destroyed AT-TEs in a bomb crater, 3596 contacted command requesting immediate medevac for the remaining members of Hawkbat. Sometime passed and to their surprise CT-65/6210 arrived to help tend to some of the critically injured that had managed to survive. What felt like hours passed in that bomb crater passed until finally a medevac team arrived and were able to successfully extract the remaining survivors back to safety. Shortly after the extraction the surface battle had been concluded. Battle of Jabiim - A few months had passed since the Battle of Geonosis, a fresh batch of new clones had been implemented to make up a new Hawkbat Battalion and both CT-12/3235 and CT-11/3596 had been promoted to Corporal. Hawkbat were stationed aboard the Acclamtor-class ship "Cowling" which was monitoring the Triellus Trade route in the Outer Rim for Separatist activity. During this time the ship's Captain, Captain Mertz, received a message from General Skywalker who was at the time with the 43rd Battalion on Jabiim dealing with the CIS. Initially the battle had favored the Republic well however that was three weeks ago. Skywalker requested the aid from Hawkbat as they were losing ground and needed the help especially with the loss of General Kenobi and A-17 who were presumed dead. As Jabiim was relatively close to Hawkbat's position it wasn't long till they landed at the planet's Capital City Choal. Over the next week, it was nothing but losses for the Republic, being pushed back right to the cities wall and preparing for an evacuation from the planet. Most of the remaining members of Hawkbat had been positioned at Evac Site 'Alpha' which was located near the ship ports of the city. Republic evac was enroute and it was a matter of time before the Separatists and the Jabiimi rebels breached the cities walls and pushed towards and overran the evac sites. Sure enough the Seperatists reached evac site Alpha and it wasn't long before they started to overrun the position. As it so happens it was at this time the Republic evacuation ships arrived at the evac site, however there wasn't enough ships for both the remaining clones and the civilians they were trying to protect. It was in this moment where General Skywalker chose the clones over the civilians, CT-12/3235 in a moment tried to protest as their job is to protect and give their lives if need be for these people. However he couldn't disobey orders so boarded the evac ship with the others before taking off and leaving the civilians to their fate. It was from that fateful day that CT-12/3235 disliked not only Skywalker but started to not trust the capabilities of the Jedi as leaders. Unfortunately in the final moments of the evacuation, CT-11/3596 had perished trying to protect the remaining civilians at the evac site, leaving CT-12/3235 as one of the last remaining members of the original Hawkbat unit. Sky Battle of Quell - Many months since the massacre on Jabiim, Hawkbat had again been refilled with fresh members to fill the void in the Battalion left from Jabiim. Hawkbat and a few other companies within 327th were given a mission to the planet of Quell in the Outer Rim. Aboard the Venator-class destroyers "Liberty", whilst in the planet's upper atmosphere. General Secura's flotilla were ambushed by several Munificent-class frigates and a battle soon ensued. The Separatists made quick work of the two side venators tearing them apart with ease and soon after B2-RP droids were deployed to breach the 'Liberty'. Hawkbat was mobilized to defend the starboard side of the ship near a breach on the upper corridor levels of the ship, whilst CC-5052 "Bly" and the rest of the forces on board took care of the port side breach. It wasn't long before the corridors were being overrun with B2-RP droids and they were being pushed back, CT-12/3235 was aware of reinforcements in the likes of General Skywalker and Admiral Yularen had arrived via the comms and shuddered for a moment upon hearing Skywalker's name however there was no time to think about Jabiim and got straight back to taking on the droids within the ship. At some point the ship started getting hammered by Separatist fire, clearly they didn't care for the droids here and just wanted us dead. The ship started to break apart and it was in that moment a proper abandon ship was ordered, General Secura and CC-5052 "Bly" where with Commander Tano and General Skywalker making their way to a docked cruiser to depart. Meanwhile CT-12/3235 and the remaining members of the unit arrived at one of the side hangars where luckily a few LAAT transports were prepped and ready to evac, and not a moment too soon as soon after leaving the hangar bays the ship fully gave in. The LAATs made way for Admiral Yularen's Venator-class destroyer "Resolute" and most of them made the trip to safety. After the 'Resolute' had escaped CT-12/3235 spent the rest of his time on ship until Admiral Yularen was able to find and evac General Secura and the others a few days later from the planet of Maridun. After being regrouped with General Secura and CC-5052, CT-12/3235 was once again promoted for his efforts and achieved the NCO rank of Sergeant. Time on Malastare - After Quell and receiving his promotion, CT-12/3235 received an opportunity to take up a training position on the Republic world of Malastare at the cost of no longer being a member of Hawkbat Battalion. It didn't take much thought for him to take this opportunity. Some time away from the war would do good on his sanity. CT-12/3235 made his way to one of the Republic Training Facilities on Malastare to begin his new position in training clones who were being assigned to the 327th Star Corps. During his time on Malastare he spent some time training the clones alongside A-66 "Muzzle". It was here that CT-12/3235 after a conversation of telling A-66 his stories so far in the war, he finally got a nickname that stuck. "Cuyan" which translated to "Survivor" in Mando'a as A-66 told him. Only other thing worth mentioning during his time at the facility was CT-12/3235 now known as "Cuyan" picked up a little bit of the Dug's native language from conversations with them over the year. Current Time - After about a year of training clones on Malasatre, Cuyan was recalled to action in the war. What battles lay ahead for the Clone? Who knows but nothing can be as bad as what he already has gone through... Right? Notable Battles: Battle of Geonosis (22BBY) Battle of Jabiim (22BBY) Sky Battle of Quell (21BBY) RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend | CT-11/3596 , CC-5052 "Bly" , A-66 "Muzzle" , General Skywalker , General Secura
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