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Event Master
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Sloth last won the day on January 25

Sloth had the most liked content!

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About Sloth

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  1. Sloth

    Giveaway Again

    Dude legit best game 8)
  2. Name: Sloth What server you play: Clone Wars
  3. Never really had that much interaction with you but none the less, best of luck chief. Now on another note just wondering will you be auctioning off your Air max's? Asking for a friend
  4. Sloth

    Chef Andy 2

    Kidney sandwich 100%
  5. Jarvis pretty much summed it all up. Always a good experience when I've had to deal or talk with Sean, definitely think he'd be great for the mod team. Easy +1
  6. Everything that could be said, has pretty much been said already. Easy +1. Goodluck
  7. Yoho pretty much summed it all up. I've spent a vast amount of time with you in 91st and definitely don't doubt the potential or anything you have to be a good EM. I will be giving it a +1 however as stated some editing, fleshing out some of the answers and reformatting will need to be done for it to not only be nicer looking in presentation but also for easier reading. Best of luck though
  8. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database GENERAL INFORMATION Full Name: CT-3133 Known Alias’/Nicknames: 'Sloth' Previous Occupation: 91st Core Trooper Current Occupation: 91st Pathfinder CO Known Languages: Galactic Basic Hobbies: Card Commander Dealing [REDACTED] Alignment: Republic (Chaotic Good) PSYCHOLOGICAL INFORMATION Mental State: Fearless Mental Disabilities: Substance abuse of [REACTED] Likes (optional): Bragging about number of kills Joking around during missions Dislikes (optional): Losing at card commander Not having the most kills PHYSICAL INFORMATION/DISABILITIES Physical State: Fit Muscular Age: 12 Weight: 105kg Build: Endomorph Disabilities: N/A RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend | Supreme High General Jaguar: Even though he hadn't had much personal interaction with Jaguar himself. Sloth always admired the way the Supreme High General conducted his missions, with a no matter the cost just get the job done attitude. Someone Sloth aspires to be like. Grimoire Weiss: Ever have that feeling when you meet someone for the first time and you just instantly dislike them? This is the situation for Sloth and Grimoire. CIS Scum: Pretty self explanatory, as any clone would agree. Commander Neyo: Likewise to Jaguar, Sloth just admired the coldness of Neyo, the no nonsense get the job done attitude, the morbid lack of empathy. Sloth has done countless missions for and with Neyo and the bond of two people who just want the job done has grown beyond that. Razor: Sloth was with Razor during the battle of Ryloth and many battles before and after. Sloth had taken a liking to Razor as he had proven himself as a quality trooper time and time again. Stak: Essentially the same as Razor. Many battles together most notably the battle of Ryloth. Hasn't spent as much time with Stak as he has with Razor but none the less, believes Stak has proven himself as a capable soldier. Advisor 31/3132 Jieves: Previously Warrant Officer Jieves of the 91st Spectre Company. Sloth and Jieves were constantly battling it out during missions whether it be over the amount of kills or who had the wittier comeback. They haven't seen much of each other since Jieves was moved and transferred to the role of Advisor, although no doubt that the love/hate friendship is still there. A-88 'Bozak': Sloth never had much interaction with Bozak. However ever since the incident of Renn's disappearance/death. Has always had a bad gut feeling of distrust towards Bozak.
  9. Clone Wars Event Master Application Basic Information Steam Name: Over Confident Richmond Fan Steam ID: STEAM_0:0:51617088 In game alias: Lieutenant Captain Sloth Age: 22 Time Played: 1,764 hours on Gmod and 277 on the server Questions: How will you bring new and creative event ideas to the server?: It gets said a fair bit but I would really try and bring events that can be story lines which leads to more events and so on. Another few things I'd really like to bring to events is more events that have widely different outcomes and possibilities as not to make the events seem too linear, as well as more immersive detail to things in the event. Such as which planet or which location in the galaxy we're traveling to. To elaborate more on the different and possibilities, examples can be stuff like, say they've infiltrated a base and are taking too long to slice a terminal. Then you can say/make it happen that whilst slicing they've triggered the lock down on the base or an enemy has done so, which now they have to deal with that whilst still needing to deal with everything else. Another example could be something like there being a hidden but not too hidden console that if they stumble across, has some information on say something like a second FOB nearby the one they've originally gone to attack. That might not be the best explanation and examples to get my idea across but hopefully you'll understand the basic idea of what I'm meaning Have you participated in many of our Events?: I've participated in too many to count, ever since I joined the server back in early July I've active and on most days and most events for those days. I do however always seem to miss the campaigns as they always seem to be scheduled on a day (usually Saturday) that I've got plans for majority of the day. Are you familiar with Gmod's wide range of NPC tools?: I would like to believe I have a good understanding of a decent amount of the tools, however for the ones that I am not too familiar with. I can easily spend some time to practice and learn how those tools work. Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses: 1. Advanced Duplicator - This tool is an absolute godsend and whilst not necessarily needed, it decreases the prep time for events immensely if you have spent time previously making everything you may need prop wise for your event. 2. Teleporter - Pretty basic tool but again is useful in a lot of ways. The Teleporter allows you to minimize the amount of walking troopers have to do to get back to where ever the current objective is on the map, without them spending potentially wasting up to 5 or so minutes just running back. 3. NPC Tools - The NPC tools are several different tools which all affect the NPC's in a number of ways. Some examples being you can change things such as; weapons they spawn with, who is an ally or foe, its behavior, their proficiency and so on. Are you aware of how much a Gmod server can take or how unstable Gmod truly is?: Absolutely. With Garry's Mod alone being as old as a game as it is now, a wide variety of things can extremely lag or even crash the game/server. Whether that's as simple as one extra prop you didn't think would matter, or a few too many NPC's spawned in. The amount of players on the server can also determine whether those extra props or NPC's will cause it all to lag, so you always have to be cautious of that when spawning in anything. Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse: I well and truly understand that ULX abuse is not allowed, some examples of such are as follows: 1. ULX Give - So a pretty simple abuse of ULX with Give is essentially just giving out tools and/or weapons and other gadgets to players that either shouldn't have them e.g. lower than SGT getting tools for training/tryouts, or giving a mate a gun that they don't have in their kit because they wanted to try it. 2. No-Clip - Again pretty simple to abuse this but also simple to avoid. Example of abusing it is pretty much just using it to either fly around on ship/base for no reason, or to get somewhere quickly without just running there yourself (especially in events that you aren't running or helping out with) 3. Slay - Pretty much gives you the power to kill most people on the server (with a few exceptions), so pretty easy to see and think of how that could be abused. Whether that's just using it to kill people randomly for fun or someone is annoying you so you slay them. Do you have any event experience? e.g. played a key character in an event before: I haven't done too many events as an EC but in saying that, I do have a good understanding of the role that an EC plays based on what I've seen. On a scale of 1-10, how much lore knowledge do you have?: There are obviously things I won't know but overall for the clone wars period, I'd give myself around 6 maybe a 7. If there is anything I don't know lore wise that I think may clash with event I can always easily do some research to make sure there's no conflict. On a scale of 1-10, how familiar are you with ulx commands?: Not very at this current time besides some of the basic ones. So I'd have to give myself maybe about 3-4 which in saying that, more than happily can go invest time to learn more of the ones out there so I have a better understanding. Make a comment regarding the recent events on our server and how they have inspired you to become an event master: Overall as of recent the events have been really good, even though there is a very small number of current EM's I'd say they are doing a pretty good job with the events they are providing. Can't really pinpoint an exact thing that I'd say inspired me to want to become an event master, but I've always really enjoyed writing stuff and sort of telling/guiding people through stories (which is also why I'm the DM of the d&d group I'm a part of) Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?: As stated just above, being the DM of a d&d group I am all but too well accustomed to things never going to plan. You always have to expect and prepare best you can for the most ridiculous things to occur and happen which in turn makes you need to improvise on the spot to the best of your ability to make it seem like it was part of the plan. How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?: I'd say fairly confident, I've had my fair share of talking to groups of people, either in game or irl. Leading my reg and sub-reg on events is another thing I've done plenty of times so definitely don't see any issue with my capability to brief the server. Scenarios: 1. An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do? Honestly, I tried really hard to think of another scenario other than saying he escaped via cutting a hole in the elevator shaft and moving somewhere else on ship. However it's pretty much the only logical course of action to take. So you would say that, teleport him to another location to continue causing mayhem and maybe adjust his health if you want to say he got injured in the narrow escape. 2. A user is bad mouthing your events. How do you react? Depending on the context of the bad mouthing would determine the course of action I would take. Overall I'd ignore it as not much gets to me but for some examples say it was more of sort of constructive criticism that's coming off wrongly. I'd be open to listening on what they had to say as there is always things you could do in events to improve them, and you never know who might just give that one piece of advice that really improves them. If the bad mouthing is more of just toxic slander then I'd still ignore it for the most part but probably give a mod/admin a heads up about it and let them deal with it if they feel that it needs to be dealt with. 3. You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this? See if there is any mods/admins on that you can quickly fill in on the event and any other details that they would need. To avoid this is quite simply making sure you are going to be 100% available to run the event that you book, now there is obviously a few exceptions in the case of it being an emergency but anything else you should just think about it in advance when booking. 4. Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this? The easiest way to resolve the issue is make sure you've deleted and removed any props, NPC's or ragdolls that you no longer need for the event. Furthermore on top of that, to make sure it doesn't potentially happen again you can reduce the amount of NPC's you spawn if you are needed to make that change. Last but not least, here is the event: https://docs.google.com/document/d/1GlyrnJlUAJ4vXhNjop3NOH2tVIQSFMynBh8TcqbGhXA/edit?usp=sharing
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