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Cappa

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Cappa last won the day on January 19

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About Cappa

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  • Birthday December 2

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  1. Prerequisites: Do you have Teamspeak 3 Installed? Yes Do you enjoy helping other people? Yes Are you willing to test your stress? Yes Age? (Minimum of 14 years of age.): 16 List your current playtime (Minimum of 80 Hours): (Click Here) Over 1000. Played since April 2019. Are you willing to learn new ways to approach situations? Yes Do you have any active warns? No Do you have a problem with any of our current staff members? No Requirements: Steam ID: STEAM_0:1:211888750 Steam Profile Link: https://steamcommunity.com/id/CappaCappa/ Current in game alias / rank: Captain A-77 'Fordo' - Highest How known are you on a scale of 1-10 (10 being everyone knows you): 7 How will you becoming a moderator make an impact on the community? I've always tried my best to help other people, and staff is the next step for me. Do you believe you're able to deal with individuals and situations in a completely unbiased manner? Yes Do you use our Teamspeak server often? Always Do you understand that as a member of the Staff Team, your position may be subject to change and / or termination should you not be performing to the degree stipulated? Yes, of course. Situations: 1. A user is RDMing and insulting other users. You are the only staff available to deal with the situation. What do you do? I would first analyse the data by checking "/logs" as this would tell me if the ticket is true. Based off the information shown, I would travel to a secluded location, where I can perform a sit, then "!bring (Accuser)" and question them about it calmly. Once I'd finished hearing their side of the story before I would "!bring (Accused)" and calmly ask if they had RDM'd this player intentionally, or accidentally. Intentional: If the trooper had admitted to intentionally killing the player, out of anger/annoyance, I would close the sit by "!return (Accuser)" then proceed to check the (Accused) history of warns through "!warns". If the (Accused) had multiple intentional RDM warns, I would give them a "!warn (name) Intentional RDM, multiple warnings", if however they had no previous warnings, I would give them a firm verbal warning, saying that any further offenses will result in a warning. Unintentional: If the trooper had unintentionally killed the player, I would bring both troopers together and let them know that RDM is a warn able offense, and let them both go their own ways by saying that it was accidental. If the (Accuser) protests my decision, saying it was intentional, I'd calm them down and say that this was the final verdict, as not enough evidence can be provided. 2. A user has contested a warn you have given him and proceeds to verbally abuse you, what do you do? If the trooper was contesting a warn to me, through chat, I would "!bring (Name)" to a secluded location, and tell them that this won't be tolerated. I would calmly ask that if they have any issues with the staff team, to keep it away from other troopers and take it to either the staff member, or the head admin. I would also tell them politely that any form of harassment towards staff is completely unacceptable. If the trooper proceeded to disrespect me, despite my warning, I would take action, "!bring (Name)" staff disrespect is completely unacceptable and is a rule on the server. If at any point the trooper was refusing to cooperate, I'd end the sit and give them another "!warn (name) extreme staff disrespect". If the player continued to argue against my decision and was making a scene, I would "!kick (Name)". If the abused continued, I would give them a final "!warn (name) extreme staff disrespect" and then "!ban (Name) 30m Staff disrespect". 3. A user has threatened to DDos and take down the server. What do you do? If I was the only staff member on and a T-Mod, I would straight away "!kick (Name)" and forward all evidence (screenshots/video) to a senior staff member to deal with ASAP. EDIT: Given my powers, if I was able to remove the player for a longer period, I would "!ban (Name) 0 DDoS threats" and forward the evidence to a senior staff member in case they wish to review or protest my decision. 4. A Commander and Lieutenant are arguing in front of debrief. It is getting quite heated. The context to the argument is unknown to you. What do you do? I would begin by giving the troopers a heads up that they are the leaders of the server, and arguing in a briefing is one of the worst places they should be acting up. If CG doesn't deal with it, I would "!bring (Commander )" "!bring (Lieutenant)" to a secluded location, then proceed with a normal staff sit. I would calm both troopers down, get enough information from them to create a decision. Standard sit procedure, I would remain calm and unbiased in the situation and make sure that the situation is resolved and I'd done my job before "!return (Commander )" "!return (Lieutenant)". 5. A Cadet has been complaining and wandering around because he hasn't been trained yet. He doesn't appear to have any intent to role play. What do you do? I would begin by scrolling through chat, making sure that I was sure of the cadets actions. Once I had decided, I would "!goto (Cadet)" and ask them why they had been running around the base, if they gave me a smart-arse response, I would know that they had no intent to role play. I would then take them to the cadet training room, and not react to their attempts to muck around. I would train the cadet and then politely let them know that we take role play very seriously, and how they acted prior to the training was unacceptable. I would tell them that they should not attempt to bring down another players time on the server and ruin the game for them. If they were compliant with my orders, I would ask for a SGT+ to head to the cadet room, or choose one from random. If during the cadet training they decided to act up again, I would intervene, and give them a verbal warning, if they continued, I would "!warn (name) Refusal to do cadet training, no intent to RP" if this acting up continued despite multiple warnings, I would "!kick (Name)" which will let them know that they need to cut the mingy behavior. If it ever escalated, and multiple warnings had been handed out, I would "!ban (Name) 1d Come back when you're ready to role play".
  2. Very very basic model usage here my guy. As well as being fairly common. I suggest really trying to create some new PACs before you get accepted/denied, maybe some custom animations or different components other than bones/models. Also try to show your PAC3 page in the screenshots as it gives us a better idea of what you're using and what you're capable of.
  3. PAC3 currently is an application based system at the moment, which is good, however after scrolling through the applications you can see there are always the most generic answers, like it's always to "improve RP" "Bring more RP to myself and others around me". Now after seeing a lot of these answers, what really decides whether someone gets accepted is their knowledge of PAC, which is shown through their screenshots. So I would like to bring forward the idea of having written PAC3 usage related questions, such as questions like how do you edit a model, how do you move a bone, etc. Obviously you could easily say "well people already show usage by providing pac3 examples in their screenshots" but in my opinion, this just isn't enough, as PACs are super easy to just blatantly copy and take from the internet. Another counter could be "well if we did this, everyone's answers would still be the same". This is true, but imagine it like a staff application, someone could easily just do a rough copy of the answers off another application, so it's not very different to a staff applications template. Another way to show people understand PAC, is having a question which requires them to check the rules, EG, "True or False. Gateways PAC3 rules say Players cannot use PAC to give themselves outfit parts that would otherwise be rank restricted." Feel free to reply to these topics, or suggest something different.
  4. Jaig Eyes Pronunciation: Jay-g-eyes Jaguar Pronunciation: Jay-guar
  5. Reading your application and comparing it to accepted applications, it's quite mediocre. It seems you've answered the questions to a very basic extent. For your event, I suggest taking a look at the some accepted applications and see what they've put into it, then compare it to yours. You're trying to convince the team you're a good fit for EM, and saying (I'll make one up), isn't very convincing. I suggest making some dupes, show screenshots of the base, etc. You have a very large event from what I can read and it should be easy to flesh it out.
  6. Pretty sure they were removed for lag/causing server issues, they will likely be added back as they seemed very popular. However, it was removed and it is more than fair for you to ask for a refund.
  7. Thanks dude. I really appreciate your kind words. This reminds me of a quote, "Never pass up an opportunity to shut up". I took this quote into account when creating my character and since then I've deliberately missed every opportunity to shut up.
  8. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database GENERAL INFORMATION Full Name: Junior Crewman Cappa Known Alias/Nicknames: None Previous Occupation: 327th Beta-ARC, 41st Beta-ARC Current Occupation: NAVY TROOPER Known Languages: Galactic Basic Hobbies: Keeping the to the rules, enforcing the rules. Alignment: Republic Navy PSYCHOLOGICAL INFORMATION Mental State: Insane Mental Disabilities: CONSTANT YELLING!!!!! *YELLING* PHYSICAL INFORMATION/DISABILITIES Physical State: Older Age: 40 Weight: 75 kg Build: Lean Disabilities: None RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend | Liked : People who follow the rules of the base Disliked : People who follown't the rules of the base Hatred : People who hate the rules of the base Acquaintance : Fellow Navy
  9. LETS GO THANKS FOR THE GOOD YEAR GUYS SERIOUSLY GATEWAY WAS A HUGE PART OF MY 2019 YALL EPIC GAMERS
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