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Senior Event Master
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About Maxonok

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  • Birthday 11/07/1999

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  1. So our next lore campaign will be General Grievous getting owned by Gungans.
  2. Your Name / Nominated Players Name: Maxonok Your in-game Name: Knockout/Mij Gilamar Your Regiment: 91st/Cuy’val dar
  3. Name: Maxonok (In-game Knockout/Mij Gilamar) Server: Clone wars
  4. Although you don't have a lot of knowledge on ULX however ULX knowledge does not make a good EM. you still have plenty of experience playing in events and being key characters throughout the events. I am liking the answers to the scenario's and also like how you intend to play out the event. Overall +1
  5. plz can we have this. will help to stress test +1
  6. I can honestly say +1. I have known you since you have first joined 7th and I believe that your event is very interesting and holds potential.
  7. In-game name - Maxonok/Knockout Alias - Maxonok Jedi slot I would also like to nominate highrise of 91st for Jedi (also goes by the alias of Corvus)
  8. Thanks Spirit. And about the ULX powers, I do fully understand that moderators and admins normally take the job when dealing with minges and tickets. However, there have been occasions where EMs have had to deal with tickets before and due to this, I must be prepared to not abuse any ULX commands and allow Moderators and Admins to take tickets unless they have been left open for too long
  9. Clone Wars Event Master Application Current Steam Name; [GG] Maxonok Steam ID; STEAM_0:0:76561198094339362 In-game Alias; Maxonok, Greg Age; 19 Time played; 407 hours on the server, 865 hours on Gmod Questions Q.How will you bring new and creative event ideas to the server? A. I would bring more creative storylines that could bring more potential for passive RP to troopers on the field. I will also attempt to create interesting and new challenges to the troopers on the field always keeping them on their feet. Q. Have you participated in many of our events? A. I have participated in many events on the GG server. I have been the main focal point of some events (e.g. Engineer moving crates, 7th sky escorting a convoy, etc.). I have also participated in some Campaigns that EMs have done e.g. the beast, the one that was 12 hours long. Q. Are you familiar with Gmod’s wide range of NPC tools? A. I am not at the current time however with practice and dedication I can develop my skill using them and hope to use them to its full potential. Q. Name 3 tools that are at an Event Master disposal within events and leave a small comment detailing each of their uses A. 3 tools that an EM has at their disposal are: the NPC tool (set), Teleporter and, advanced duplicator. The NPC tools allow the user to not only move and Control their actions but also dictate what targets are friendly or hostile and also decide what weaponry they can have. The Teleporter tool allows for troopers not to cover any long distance and wasting time but allows for rapid deployment and keeps their focus on the mission and not complaining about walking time The advanced duplicator allows for certain dupes to be spawned in and allows for more creative opportunities to be had within the events and allows for certain scenario to be set up. Q. Are you aware of how much a Gmod server can take and how unstable Gmod truly is? A. I have crashed my game from spawning in a 1x1 cube before. I am fully aware that Gmod is an unstable game and, while I do not know how much a Gmod server can take I have been in scenarios where the server has crashed due to many props being spawned at once and the server lagging due to many props/ragdolls being on at once. Q. Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse: A. I Understand that although tempting, ULX abuse is not permitted while not in an event. 3 cases of ULX abuse are: 1. Teleporting yourself or other players. You are only meant to do this to players' that are either needed in a certain location and cannot make it to yourself for certain reasons or you must get to a player immediately to resolve a potential issue e.g. requesting tools. 2. No-clipping. No clipping yourself should only be used in events and potentially if you are stuck. It should not be used to travel through the ship 3. Slaying. There is potential to kill anyone using ULX. This is strictly off limits unless you are dealing with a minge and even then it should be a last resort. Q. Do you have any event experience? A. I have been an event character once or twice and, have been part of a group that the event is based on e.g. heavy vehicle driving, Using engineer skills to move crates. Q. On a scale of 1-10, how much lore knowledge do you have A. 7-6 While I can brush up on my lore I do know a fair bit. Q. On a scale of 1-10, how familiar are you with ULX commands A. 1 or 2. I am not very experienced myself however I am willing and eager to learn Q. Make a comment about the recent events on our server and how they inspired you to become an event master A. There have recently been a lot of events where we have been saving other regiments. We haven’t had a lot of campaigns or big events with huge explosive endings. I miss those events and am willing to try and bring them back. Q.Do you understand that most events rely on improvisation and mainly nothing goes to plan (ever)? A. I completely understand this as I have been part of many events that have gone “wrong”. Q. How confident are you in providing briefings, debriefings, and in ensuring you’re able to direct player throughout your events? A. As a CO of a sub-company, I am confident in producing both debriefs and briefings. I have also lead my regiment during many events and I am confident in leading troopers and trying to get them to complete their goals. Scenarios Q. An event doesn’t go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do? A. Improvise. Say that General Grievous was able to escape by faking his death in an elevator an heading to a nearby shuttle and continue on with either spawning in more droids to keep the men occupied or if near the end of the event end it and get people on the LAATs Q. A user is bad mouthing your events. What do you do? A. Tell everyone to message you if they have feedback about recent events Q.You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this? A. If potential try and set up a schedule in advance and see if you are able to a fully capable to complete an event in the time frame given. Also if there are no backup EM’s available try and see if moderators can finish off the event or if none are available see if you can improvise and end the event e.g. droids suddenly got hit with an EMP destroying the droids circuitry. Q. Player and a few staff members are complaining about the amount of la they’re dealing with during your event. How do you resolve this? A. I would check and see if there are any unneeded props or any ragdolls that could be gotten rid of. I would also spawn in fewer NPCs that could lag out the server. Event Briefing - " Troopers as of recently we have stopped receiving a signal from one of our research facilities in the local quadrant. Since we are the nearest forces in the area we have been tasked with investigating why the base has gone dark. We'll see if we can get more information once we are planetside. For now, troopers board up on the LAATs." Change map from Venator to event_outpost-b1 Event Setup - have 3-4 EC characters. One would be the enemy commander for using hcomms to communicate with the ground forces. Another would be one of the scientists' assistants that survived and would direct them to the most important consoles. The other 1 or 2 possible ECs could be commando droids using hcomms to communicate to one another or the commander. Their main job is to say that they have intel on the research station and are waiting for extraction back to the CIS fleet in orbit and while waiting are able to take out a few clones by sniping them. There will be two LAATs for transporting troops to the station and will also provide fire support outside. Horn company will have it's standard issue turrets. No jetpacks. Setup consoles and ragdolls as well as certain dupes that make it look like they had experiments happening and make the lights in the base turn off. Navy will have their own platform acting as the Venator doing naval RP. Briefing on the ground - Explain that we have tried to still make contact with the research station however all we have heard is static. Tell them to find anyone that could explain why there has been no contact and expect the worst. In-game event - Get LAATs loaded up and moving. As soon as they land hcomms from the commandos saying that there is republic activity in the area and that evac should be here soon. Navy will be doing system checks. As the team is exploring the base they will eventually stumble on the assistant EC. the EC will explain what has happened and will attempt to get the lights of the base back online. In the meanwhile, a CIS providence class cruiser will exit out of hyperspace and will provide a distraction for the evac to come planet side to pick up the snipers. There will be multiple waves of droppods with varying droids. During this, the assistant will direct forces to terminals that they must extract data from terminals in order to gain as much research and data as possible. Near the end of the event where there are only a few terminals left the droid snipers will get evaced off planet however will disclose that there device setup has been armed and ready to blow. Troopers will then be asked to get to the LAATs as radiation levels are spiking indicating a bomb and mission will be over with an explosive finish. Change Back to Venator/any other Homebase On-ship debrief The good ending - "Excellent work out there troopers. Not only were you able to get all the data and save the scientist but also you were able to take out the droid commandoes that had taken the information from the base. Although we lost the base as a whole the data and research is still intact and will be physically moved to Coruscant to avoid any data corruption. I do believe that the Assisstant has some words to say. Anyways overall good work. Now onto placements..." Data extracted but Assistant dead and droids dead - "Good work out there troopers. You were able to recover some of the experiments and data from the terminal in the research station. Unfortunately, we lost one of the only survivors during the CIS raid. However, I have heard reports of CIS snipers being taken out whilst on the field so overall good job. Let us move onto placements..." Data extracted but Assistant dead and droids alive - "Good work out there troopers. You were able to recover some of the experiments and data from the terminal in the research station. Unfortunately, we lost one of the only survivors during the CIS raid. I have also gotten reports of a droid commando squad evacing from the area. I don't know what this means but let us just hope that no data is missing. Onto placements..." The bad ending - "Troopers... what the hell happened down there. The data that was extracted was nearly useless. Very much shows signs of a rushed job. Also what happened to that survivor. From the reports I got, he was gunned down by CIS. From the head cam footage, it barely looked like you were escorting him at all. And the worst part is that you allowed a CIS droid Commando squad to escape. At this current time, we are unaware if these droids had any data on them however currently we believe that they do. If you are expecting placements I should go from the mediocre to the worst. Your all dismissed." After debrief - get navy to set a course to Coruscant to drop off any data for the Republic scientist to analyze and/or drop off the Assistant. Also if the Assistant is alive allows CG to interrogate the Assistant for any information about the attack before we arrived.
  10. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database GENERAL INFORMATION Full Name: CT-4270 Known Alias’/Nicknames: Maxonok (although he prefers to be called Max), Greg (IDK why) Rank: Colonel Previous Occupation: N/A Current Occupation: 7th Sky Corps Ghost Company CO Known Languages: Basic Hobbies: demolitions and explosive work, RPS training Alignment: Grand Army of the Republic, Galactic Republic, 7th Sky Corps PSYCHOLOGICAL INFORMATION Mental State: Stable Mental Disabilities: N/A Likes: Co-operation within 7th Sky and other Companies, Demolitions Dislikes: Visor lag Notes: Shows signs of PTSD when questioned about previous Venators that have been lost. Has a disturbing likeness to fire, suspected pyromaniac. Could put to good use within Ghost Company. PHYSICAL INFORMATION/DISABILITIES Physical State: Fit and active for duty Age: 12 Weight: 82 Kg Build: Average, 1.8 m Disabilities: N/A Currently considered MIA RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Respected Commander Cody: Maxonok holds great Respect for Commander Cody. His ability to lead is an inspiration even in the most hostile of environments. Colonel Strac: Although Maxonok describes him as being harsh he does not mind as he believes he has been through enough combat to earn the attitude. He describes having some conversations asking for ways to better lead during a mission. He also notes to make sure Strac gets some rest when needed. He did not give reasoning on why. Senior General Obi-Wan Kenobi: Maxonok has the utmost respect for the Jedi General. He has seen him in action and has never seen someone who cares for their troops like him. The closest he has seen is with General Skywalker and the 501st. 2nd Lieutenant Skeleton: Skeleton was the EX-Ghost Company CO. Due to numerous injuries on the field keeping him out of the fight he handed down his Ghost Company CO position to Maxonok. Although thrilled at the position Max knew that it meant he would be seeing his old boss less and less. He does not know of Skeleton's condition but has received messages from him asking how the regiment has been. Ghost Company: Maxonok has been put in charge of Ghost company after their previous CO going by the Ailias Skeleton stepped down. Maxonok has tried to keep Ghost Company in top condition and has tried to keep them up to date with tactics and strategies that were being used out on the field more. He has also put a more understanding into them making sure that the next generation of cadets get proper training and are taught by the best. Major Spirit/Boulder Company: Maxonok described Spirit as an eager Sergeant who is resourceful and knows how to order his men. Spirit is the Current CO of Boulder Company. As Boulder was new and went through many changes it was to be disbanded. However, Spirit vouched for the company and became their CO. In his run up to sergeant, he frequently asked Max & Skeleton as they were recently promoted sergeants for help and advice. Through this Max, Skeleton and Spirit have developed a bond between Ghost Company and Boulder Company allowing them to work better on and off the field. 501st legion: Although 7th Sky Corps work on their own most of the time Maxonok does not forget the times where the 501st and 7th sky Corps have worked together on many operations and missions. When remembering the Co-operation between the 501st and 7th Sky Corps he says " An extra gun in a fight always increases your chances of winning. But the 501st and 7th Sky ensure that there will be no one left standing"
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