Steam name: Linguine
Steam ID: STEAM_0:1:94619874
In game alias: Captain Ling (CG), Knight Bigoli
Time played: Approx 250 hours
How will you bring new and creative event ideas to the server?
By tailoring my events to the general populous of the server and attempting to come up with original story lines for my events.
Have you participated in many of our events?
Are you familiar with Gmod's wide range of NPC tools?
Understand some of the basics.
Name 3 tools that are at an Event Masters disposal within events and leave a small comment detailing each of their uses:
Advanced Duplicator 2: Useful for using pre made dupes and quickly spawning them in (could be used for spawning buildings etc.).
NPC No Target: Stops NPC's from targeting you.
Physgun: Obviously quite useful, moves stuff around and freezes it.
Are you aware of how much a Gmod server can take or how unstable Gmod truly is?
Yes, I am aware that unfrozen props, ropes, blood stains, etc. cook the server.
Do you understand that you are not allowed to abuse your ULX rank outside of events? Provide 3 examples detailing different situations that would be considered abuse:
Spawning droids outside of an event/relevant situation.
Abusing physgun (dragging people around).
Giving people weapons for no RP reason.
Do you have any event experience? e.g. played a key character in an event before:
Not really, played a few minor EC's before.
On a scale of 1-10, how much lore knowledge do you have?:
On a scale of 1-10, how familiar are you with ulx commands?:
Make a comment regarding the recent events on our server and how they have inspired you to become an event master:
Recent events have been enjoyable and have inspired me to give it a go.
Do you understand that most events rely mainly on improvisation and mainly nothing goes to plan (ever)?:
How confident are you in providing briefings, debriefings, and in ensuring you're able to direct players throughout your events?:
I should be fine giving briefings/debriefings etc.
1. An event doesn't go to plan and General Grievous is crushed by an elevator. Players are laughing at you. What do you do?
If it was the beginning/middle of the event, I would just remodel him and continue on with the event, maybe say he temporarily escaped into a vent. If it was getting towards the end of the event I would say that he'd escaped and get him to fly by in the Soulless One.
2. A user is bad mouthing your events. How do you react?
I'd chuck them a pm and see if they wanted to have a constructive discussion about it.
3. You have to go AFK in the middle of an event you are running and there are no backups available. What should you have done to avoid this?
If I'd thought I would be going AFK, I would have ensured that someone capable of finishing the event was on or have just not booked that event.
4. Players and a few staff members are complaining about the amount of lag they're dealing with during your event. How do you resolve this?
I'd make sure I was removing decals, keeping props to a minimum and use some tankier droids.
Summary: The basic premise of the mission would be a simple offense against a small FOB held by the CIS. The mission would be relatively easy, up until the republic forces captured the FOB. At this point it would be revealed that the poor defense was a trap. The republic would then realise that the CIS had set up some fortifications (artillery) and had stationed large numbers of droids to converge on the republic controlled FOB. The republic forces would then have to split, a portion would move towards the artillery in an attempt to capture it while the remaining republic forces would defend the FOB.
Phase 1: The Assault
Troopers would move from the spawn towards the general area of the FOB. The layout of buttes would provide only a couple of routes of which one would be littered with a few droids to incentivise it.
After moving to the FOB and capturing it with little resistance the artillery would come into view. At this stage a large amount of droids would begin to surround the base and some artillery would be fired upon the FOB.
Phase 2: The Defense
I would then direct a small force of specialised troopers (ARC, RC, GM) to move to destroy the CIS artillery, this would be done either by denying the CIS access to it or outright destroying it. While the artillery was being captured, the remainder of the republic force would defend the FOB. While the artillery was still active the FOB would receive fire from the artillery.
After the artillery was destroyed, reinforcements would arrive, providing an opportunity for LAAT's to return the troopers back to the Venator.