Hi I'd like to leave some feedback please take them into consideration despite your distaste towards me
From my past experiences, improvisation when an event doesn't go right creates nothing but stress and panic but it's only my experience so you could be different. Making non linear events that can go multiple paths is a novel idea and can be super fun when executed right, but most events of that magnitude that I've played have rarely gone well and it ends up with multiple confused players.
Being confident during briefings, debriefings is always awesome. Make sure to find a balance in how you present yourself between monotone piss boring and obnoxiously loud, also;
I completely disagree with this mentality. Rewarding players for not following event instructions only conditions them to wander off even more and it will also come back to bite you in the ass if you NEED all the players to go somewhere. It also wouldn't be fair to aid Ion in this specific example because you would need to abandon the main players to fly over and give Ion stuff to do, which is just going to leave everyone else standing around and in worse case scenarios doing nothing for a good length of time. Granted, it would be a minor annoyance in an event but it's also best to insure that this kind of stuff doesn't occur. If players wonder off to a place that doesn't affect the event in any way, then just leave them there. If they are affecting the event you can also try to involve a droid swarming or a bombardment to make it in Rp.
Once again, cool idea but this would not work in practice. This kind of process would take too long is most situations and the overall outcome just isn't worth the bored players. It is also a very unrealistic outcome that you would have so many spare ec's just lying around waiting to become a general grievous decoy.
This is great as it's never a good thing to keep the players bored but if the server is chugging pretty bad, I think it's a bad idea to then go and spawn more droids to keep up amusement. My course of action would be to delete any props or enemys that are not needed like some used drop pods or a dupe from an objective that we have already completed and that isn't in player sight. Always ask @ for help as well, most staff or other ems are going to be more than happy to help and it's always good to listen to their feedback.
I'm going to be agreeing Snake on this one, this is a very bland and uninteresting event idea and defiantly falls into the category of "Another on base/on ship" event. There are big possibilities that CG can just shut down the whole event by stopping the commando droids and I've seen some idiot Em's just noclip and break Rp rules to progress their flawed event forward. Making it loosely plotted out to make players dictate the end event is cool but it hardly works.
Overall this is a solid application but I feel that it has flaws in many areas and it is key that you recognize these flaws if you want to become an em. I wouldn't mind to see what you could do so yer +1 to you being a trial.