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Midknight last won the day on March 2 2019

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About Midknight

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  • Birthday 01/16/2003


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  1. /--------------------------------------------\ \\ Accessing Imperial Database //  \\ Please insert Login Details // \\ User: user | Password: ****** //  \\ Access Granted // \\ Welcome user // \\ Search ID: A-25 //  \\ A-25 code name: "Rocker" found // \\ Accessing files // \--------------------------------------------/ GENERAL INFORMATION A-25 Rocker is a ARC Sergeant marksman who constantly seeks every opportunity to combat rebel scum to advance and protect imperial interests. At a young age on the planet of Tatooine, he witnessed his parents death at the hands of the rebel alliance during a firefight. Swearing absolute vengeance against them for the entirety of his life. Persuading him to join the stormtrooper corps of the empire becoming a loyal soldier fanatic to the core. Eventually ending up in the Advanced Recon Commandos (ARC) battalion as part of the first generation. Full Name: ARC-25 Known Alias’/Nicknames: Rocker Previous Occupation: ARC Trainee Current Occupation: ARC Trooper Marksmen Known Languages: Galactic basic Hobbies: Exercise and training Alignment: The Empire PSYCHOLOGICAL INFORMATION Mental State: Stable Mental Disabilities: OCD Likes: Discipline, tactics, fitness, ARC operatives, loyalty, murdering rebels Dislikes: Jedi’s, traitors, rebels, disobedience, arrogance, bureaucracy PHYSICAL INFORMATION/DISABILITIES Physical State: Healthy. Age: 22 Weight: 85 Kilograms Build: Fit and toned Disabilities: Slight displacement of bones due to fights at a younger age RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend | _________________________________________________________________________________________ ARC Brothers: Rocker has a brotherly bond with those within ARC always willing to die for them if need be Lord Vader: Rocker admires Lord Vader’s brutal tactics to destroy the rebels believing it is the true path to ending the rebel alliance forever Inquisitors: Rocker distrusts the inquisitors with the knowledge they were former jedi’s hearing reports of some becoming turn coats. Traitors: Rocker greatly dislikes traitors within imperial ranks questioning how they could turn against the empire. Rebels: Rocker bears vengence against the rebel alliance wishing to murder every single one of them for the death of his parents.
  2. ...Transmission from coordinates (redacted) incoming... *Transmission starts* This is Private Falcon reporting in! We are under attack by CIS forces at outpost Delta two six at sector 8! Our ammo and medical supplies are running dry, we got multiple KIA, MIA and wounded and we are outnumbered 1 to 4! We are taking heavy damage from enemy artillery, tanks and gunships in the area! Requesting immediate assistance at these coordinates now! We are being overrun! *Rounds of artillery hit the outpost* *Sergeant in background yells* "Private get over here now! We got more clankers on our eastern sector!" *Falcon yells* "Yes sir!" *Falcon picks up a DC-15S and moves to cut transmission* *Transmission cuts out* ...End of transmission...
  3. Steam ID (Use the steam ID doing "status" in console gives you in-game): STEAM_0:1:74168285 Steam Profile Link: https://steamcommunity.com/id/Vantis_2099/ Current in-game alias: Private 2936 Falcon Time Played (Hours): 213 hours on the server and 1160 hours on gmod Are you a donator? (YES/NO) PAC3 Questions Have you used PAC3 before? I tested it now and then and did experiments but nothing too extreme until now. Due to all that time testing and experimenting with PAC3, I gained a better understanding of how to use the tools and create different things. Why do you want access to PAC3? To bring in my creations to enhance both my standard and RP experience as well as bring more creativity to the server. How is using PAC3 going to enhance your time on the server? By using PAC3, I can display myself acting instead of standing still and typing in chat /me does this, It'll allow me to make my character unique from the others, and I can be further immersed on the server because of PAC3. PAC3 Examples: (Display 4 example screenshots of your Star Wars PAC3 creations) Voice Box activation Cross arms front with a cybernetic eye At Attention with a weapon on the side Talking with the senior officer through the hologram Communicating through comms link Future officer uniform Robot Arm Better Clone ID Headlights to be more immersive (the bright light does not appear unless the headlights are present) Radio pack with weapons Radio pack sending signal Signal flare for evac The micro binoculars go down when zooming in Both DC-15S and DC-15A is holstered if not used but are removed if the weapon is used
  4. If lag is the main reason why it’s only two tp’s then I won’t complain and bicker about that then. Just wanted to find out the reason for it since no one told me of the reason for this.
  5. I think it always comes down to peoples perspective. I’m usually the kind of guy who’s like to see an entire force on the field standing strong because I like to see us winning rather then losing. I kind of get rough whenever EM’s just spawn the enemy right in front of me out of nowhere and they just mow me down all for the sake of making it difficult. What I’m trying to say is that I like to see us winning not losing most of the time.
  6. If it is the EM’s decision to do this then I can’t exactly argue against that then. I just wanted to know if the limited teleporters and the lack of change for the teleporters was intentional or not. It just picked at my brain whenever I saw 2 teleporters instead of more then 2.
  7. As long as staff can put down more then 2 teleporters at the start of an event, I’m fine with that. Afterwards I don’t really mind them keeping only 2 teleporters since most of the time not everyone dies at the same time (unless the staff use something like the orbital strike or something similar). If you are talking role play wise then I’m not sure. I see what you are trying to say but many times regardless of man power, people still push towards the enemy position without waiting for their comrades who just died. This is what I saw personally in events most of the time.
  8. Whenever we did events where we spawned and waited in a enclosed space somewhere on the map that had no exit by foot, we had to use teleporters to get out. Usually there was two teleporters that the staff put down once the event started. But, it takes quite a long time to get everyone out especially when you have over 40 people on the server trying to go through them at the same time. It’s irritating because everyone’s cutting line and just rushing into the teleporter to get out but it just creates clogs and people usually get stuck. There is also the delay once someone goes in which lasts about 4 secs which makes it take even longer. But I fully understand that it is to prevent people coming out of the teleporter’s and end up getting stuck in each other. Is there a reasoning for only two teleporters being put down? Why not more? Is an alternative teleporter being looked at? I don’t think I’m the only one who is generally puzzled at this. I’m not angry at the staff about this I just want to know why just two teleporters and is there an alternative being looked at.
  9. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database GENERAL INFORMATION Full Name: RC/CT 6180 Known Alias’/Nicknames: Thunderbolt Previous Occupation: Foxtrot member Current Occupation: 7th Sky Corps Officer Known Languages: Galatic Basic Hobbies: Occasional training of any kind Alignment: 7th Sky Corps, Galatic Republic PSYCHOLOGICAL INFORMATION Mental State: Sane and stable. Mental Disabilities: None Likes (optional): Fighting, extensive training, explosives, loyalty, disciplined soldiers, bravery, courage, and deployments. Dislikes (optional): Boredom, bugs, undisciplined soldiers, Jedi, droids, traitors, Trandoshan's and enemies of the Republic. PHYSICAL INFORMATION/DISABILITIES Physical State: Permanently damaged but still fit for combat Age: 14 years old Weight: 90 kg/s Build: Bulky Disabilities: None RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend Jedi (Hatred): 6180 bore a lot of hatred to the Jedi because of what he saw on Geonosis. During the early battles, he saw the Jedi lead his brothers to death unnecessarily and showed disregard for their lives. He saw their lack of leadership and lack of empathy for their troopers as a detriment to the war effort. He also blamed the Jedi for his decommission from the republic commandos due to a charge he partook in led by the Jedi which resulted in him receiving the critical unrepairable damage to his body by Artillery and blaster fire. Commander Cody (Liked): Working under Commander Cody for a long time he admired the Commander's quick thinking and tactics on the field as well as his CQC skills. 6180 would be deployed alongside the Commander on many missions and undertake many training session's with him. He hopes to one day reach the position Cody is in. General Obi-Wan Kenobi (Liked): At first 6180 hated Obi-Wan because he was a Jedi but he saw Obi-Wan showing empathy and cared for his troopers during a deployment with him. Because of this show of empathy, 6180 bore less hatred and started respecting the general for his leadership and courage. He now doesn't mind going on deployments with the general and is rather honored to work with him. 7th Sky Corps (Best Friend): 6180 was commissioned into the 7th Sky Corps after he was decommissioned from the republic commandos. During his time in the 7th Sky Corps, he made many friends and brothers in arms. He has been deployed with them many times across different planets and systems. He shows great respect for the troopers courage and bravery on the field. He is currently still serving in the 7th Sky Corps as an officer. 501st Legion (Liked): 6180 See’s the 501st Legion as one of the best Legions in the grand army of the republic. He fought alongside them on many battles and saw them perform efficiently on the field regardless of the situation. He is glad to work alongside the 501st on missions along with Jedi General Anakin Skywalker whom he also bore less hatred towards and respected. Republic Commando's (Acquaintance): 6180 formerly served as a republic commando in foxtrot squad but was decommissioned after he received major damage which affected his performance. Every now and then he would try and reunite with Foxtrot and have a good chat about each other and their experiences. 6180 still respects the other commando's in the other squads for their hard work in the extreme missions they undergo. RC 1045 Snake (Friend): During 6180’s time in the republic commando’s, he befriended another Republic commando called RC 1045 nicknamed Snake. 1045 shared some of the same views as 6180 which led to their friendship and bond. During the deployment on Geonosis, Snakes whole squad was wiped out during a suicidal charge with a Jedi at a CIS position. His death left 6180 feeling an even greater hatred at the Jedi.
  10. Situation Report on the Outpost Author: 6180 Thunderbolt Rank: Warrant Officer Regiment: 7th Sky Corps Occupation: 7th Sky Corps Officer Sorry for the late report I didn’t have time to make one because of the certain circumstances and the incident that occurred at the outpost on the planet (redacted). Two days ago at 0800 hours I commenced the training session for one of the batches of shiny’s. At first, it was going steadily with us progressing through the session nicely and without trouble from any outside elements. But, the next day at around 0500 to 0600 hours when I was in the command room discussing with the Sergeants about the next training, we were attacked. I heard the sound of sirens and alarms going off all around the base and troopers rushing to the armory and soon, blaster fire and explosions were going off. I contacted the head of security of the outpost asking what was the situation and he responded "guerilla forces with small and heavy arms are moving towards us! They're attempting to take the outpost!" I immediately started assigning sectors to the Sergeants in the room to protect with their squads. I had assigned one of the Sergeants to evacuate the staff of the outpost to the commander center and to protect them and another Sergeant to extract all the data out of the base database to ensure the enemy wouldn't get their hands on it. The Sergeant's moved to their assigned jobs and went to work. After 20 minutes, the two Sergeants assigned with special jobs managed to complete their tasks and moved to help the other Sergeants in the defense. I was helping in the defence at sector 2 where I noticed a large amount of guerilla forces moving in from all directions of the outpost. We held a strong defense for about an hour or so but, the supplies were running low, we were losing large amounts of men and we were outnumbered. Then, one of the Sergeant's reported a breach at his sector. Soon multiple breaches around the outpost were being reported and we started to get pushed back. I then ordered all troopers to retreat to the command center hold there for evac to arrive. Eventually, the cruiser arrived and we let the staff get onboard first before we slowly moved back to the cruiser on the roof. Before we left, I had ordered explosive specialist troopers to plant Det Packs all around the base and once we lifted off, the explosives were triggered. It was a move to prevent our remaining equipment in our base from being captured and used by the guerilla forces on other outposts as well as reduce their numbers. During my time in the cruiser, I received an order from Commander Cody. I have been reassigned to commanding a 7th Sky squad instead of my 2nd AC squad. He didn’t explain why I was being reassigned but an order is an order. I’m now headed back to the Venator (redacted) to await another assignment. Hopefully, the next one isn’t as bad. End of report
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