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Shark

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Shark last won the day on July 25

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About Shark

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  • Birthday 06/01/1900

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  1. Shark

    Windu's Fist

    The new Windu's Fist stealth armour variant.
  2. I am curious how it wouldn't be, unless a player can temporarily given a set HP/Weapon for an entire event every time they die, though I am assuming there is a system in place that allows for such.
  3. thats fair, though I'm curious how the death of players would be handled because it'd mean they'd have to be HP'd and given their equipment individually each death. With a full server, seems a bit of a colossal task. PVP events are possible and have been done in the past, though they were done when a different rank and job system was in place, primarily you'd have to figure out the logistics of it.
  4. ngl the server would become extremely framey if this was done, it's certainly possible. If you're insinuating a PVP CTF not sure well it'd work, in my experience PVP haven't ever been successful, with the alternative being players v ECs and a low amount of NPCs to contend with.
  5. Would be curious to hear the stance from those who wish to have the times changed, for a good chunk of people the current system works but if there's a benefit from changing it I think it'd be valuable to hear the reasoning behind it, a fair amount of people, myself included, are open to change.
  6. Marauder Company, 187th Legionnaire post operation. Animated version found here.
  7. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database Raid on Polis Matza Operational Overview The Marauder Company (Vaapad Battalion, Graul Brigade, 187th Legion) was commissioned to assault a Separatist supply and research station within the Polis Mazta asteroid field designated Site Copperhead in order to secure [EXPUNGED] alongside disrupting Separatist activities in the region of operations. Aerial deployment will be conducted to ensure shock and awe is maintained. The site is to be secured externally via an auxiliary starfighter hanger. Once secure, and Separatist security forces have been diverted, reinforcements will enter the facility spaceport and ascertaining [EXPUNGED] prior to scuttling the facility and destroying all material that cannot be transported. 1st Platoon will secure this external this hanger, eliminating Separatist security forces garrisoned outside the facility and within the hanger itself, ensuring security forces are drawn away from other Republic elements on the ground. During this time 2nd Platoon will be breaching the complex via the main spaceport to allow 3rd and 4th Platoons successfully land unopposed. With the elimination and procurement of the auxiliary hanger, 1st Platoon is to man still defensive structures and ward off encroaching CIS QRF, with the possibility of local spaceborne Commerce Guild forces responding. Unusual thermal readings have been detected in the subterranean caverns around the facility, approach with caution. In the event of imminent/catastrophic defeat, withdraw to the interior of the facility with necessary fleet support on standby for bombardment and decimation of the complex. After Action Report - 1st Platoon Upon touchdown on the surface of Polis Matza, platoon attack pattern was initiated. High ground was secured by 2nd Squad, with 4th Squad maintaining a holding entrenched position. Through light dust haze 1st and 3rd Squads made contact with Separatist forces via forward assault, utilising already existing craters as hard cover during their advance. One times Separatist AAT was present and deployed, however no defensive structured had been constructed for the vehicle. Anti tank rockets disabled and destroyed the tank. Despite being lightly entrenched the remainder of external Separatist security were neutralised. Forward breaching elements assaulted the shielded hanger, encountering deactivated vulture droid fighters and a small contingent of Separatist security and maintenance personnel. All CIS troops were considered hostile and promptly killed in a brief firefight. The hanger now secure, Platoon Command signalled the completion of their objective with the first beach head into Site Copperhead held. All 1st Platoon elements would be redirected into defensive positions to hold against the possible hostile reinforcements. However tremors of previously unknown origin would occur, being felt be all 1st Platoon elements. Independent biotic contacts would commence a surprise assault on 1st Platoon positions. Both 2nd and 4th Squads were entirely annihilated during the unrelenting assault. Initial deployment of myrmeleontidae shock troops were held back, with explosives piercing their carapace exterior. However soon heavier insectoids would exit the burrowed breaching points. Autopsy reports have shown the forward protrusion of the creatures being capable to shatter several long and flat bones, predominantly the rib cage, cranium, femur, humerus and tibia, however such strikes were survivable. With the collapse of the forward line, all remnant forces would move inside the hanger in a last stand scenario. Though due to the killzone created by debris and the hanger door, concentrated firepower of remaining 1st Platoon elements stemmed the tide of biotics. Melee combat was initiated by self selected troopers due to expenditure of ammunition or weapon breakage. 1st Platoon would hold against the biotic threat, however they would suffer a 72% casualty rate, with 63% being KIA and the remainder wounded. Word would come from 3rd platoon that [EXPUNGED] had been successfully secure and demolition primed on the facility. CASEVAC was instructed on 1st Platoon's position to remove the immovable wounded, with still standing elements withdrawing inside to the spaceport to extraction prior to the destruction of the complex. Post operation awards for gallantry recommendation(s): - CT-8876 - CT-7506 - CT-8621 Operational Footage - 1st Platoon [REPORT END]
  8. I'm working on some additional pieces to be added to the application utilising a different skillset than presented in this app.
  9. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database Anapat Ambush [AUDIO] Alrighty uh, 10/3601 with the preliminary audio report. Callsign Theta-2 deploying to the mesa world of Anapat for a deep strike raid prior to the invasion with the rest of the legion. With me is uh, who do we got with me, myself, 7506, 5083, 2985, 8252 and 4862. We are currently prepping for the deployment itself, hopefully we don't run ourselves into too much trouble, Seppies in this sector have a-[EXPUNGED]. Regardless I'm sure these boys will do fine. *Indistinct chatter in the background* They're a little green, besides Flanks, but they've been through the simulators, they'll do the boss proud. We're just finishing up with the packing, soft shells chucked a fit when we wanted to requisition thermobarics. Not our fault it's best used against fortifications. Either way the Battalion Commander stepped in, we got what we needed. 52, Mesric, will be will be carrying the stuff, weighs as much as a damn bantha, that's what you get for being a Corporal I spose'. [AUDIO CORRUPTED]. Launcher is in the hands of Coffin, should be interesting to see if the Seppies bothered to entrench their armour. Probe droids say it'll be light work, barely a ferrocrete bunker in sight. I know that's a bunch of mahogany. Can never trust these spooks running the intel ops, that's why they send us, double check their reports in person with our own recon. Those navy guys, black and red creep the hell out of me. [EXPUNGED]. Soypro is just excited to see some combat, lunatic. Guess he never saw the slaughter in Polis Matza, hope he'll never experience anything like it. *Commlink begins to blink* Looks like they're calling us to head planetside. Hope our efforts aren't for nothing this time. [AUDIO END] [AUDIO] The bloody intelligence was wrong, again. They dropped us right into a nest. Permacrete emplacements, they knew the invasion was coming. At site [EXPUNGED] we found leaked documents, flimsiplast, Seppies must of snuck the battleplans right out of our HQ. We lost Cresh, GSW. Medic couldn't save him, struck vital organs. He's in an unmarked grave now. Regardless, Objectives Barve, Lancer, Fire Brand, Gonzo and Mynock successfully destroyed. At this time we are awaiting extraction. We're in a village 5.25 kilometres South East of Kaval, Mesric is severely injured. *Eruption of blaster fire and indiscernible shouting* Situation is bishwag! Separatist auxiliaries have been shelling our position for some time now. Stupid fedejiks. We destroyed several reserve ammo dumps, acquisitioned some of their explosives-- [AUDIO CORRUPTED] Coffin hit that building with HEAT! Level that flack! [AUDIO CORRUPTED]. Flanks grabbed an E-5C off one of the Seppies. Even after myself and 83 launched a counterattack into a side street these haar'chaks they haven't stopped. We're dropping 'dets straight straight out the upper windows now. We are unable to expedite at this time, Mother of Moons we better get our damn CASEVAC! We have guys dying down here and the gunships are a no show! We have to hold out until they arrive, if they arrive. *Deafening blast followed by the sound of scattering debris* We need an extraction! Theta-2 to Command we need a CASEVAC! [AUDIO END] [REPORT END]
  10. # ... Entering alias # ... Alias accepted # ... Enter secret # ... Secret enabled # ... Access granted to clone database GENERAL INFORMATION Full Name: CT-10/3601 Known Alias’/Nicknames: Pyrrhic Previous Occupation: 187th Marauder Company (187th Legion, Graul Brigade, Vaapad Battalion, Marauder Company, 3rd Platoon, 2nd Squad) Current Occupation: 187th Legion Windu's Fist Known Languages: Galactic Basic, Droidspeak and Bocce Hobbies: Painting illustrations on His Holopad Alignment: Chaotic Neutral PSYCHOLOGICAL INFORMATION Mental State: Considered Stable Mental Disabilities: Minor Survivor's Guilt/Syndrome, Minor Superiority Complex Likes: Beach Worlds, Temperate Worlds, Ground Assaults, Sour Candies Dislikes: Non-humanoid/Disfigured creatures (Insectoids, Cephalopods, Mutated Biotics, parasitics and Necrotics), Aerial Transport (Being inside a LAAT/i or using rocketpacks), Droids (Mechanoids, finds them unsettling), Long Range Patrols, Republic Intelligence PHYSICAL INFORMATION/DISABILITIES Physical State: Fit (Heavy Ordnance Trooper Physique) Age: 12 (Physically 24 Due to Accelerated Ageing) Weight: 80 Kilograms (176 LBS) Build: Slightly Bulky (Mesomorph) Disabilities: N/A RELATIONSHIPS Dead| Death Wish | Hatred || Disliked | Untrusted | Indifferent | Acquaintance | Liked | Friend | Best Friend | Insectoids: Pyrrhic has no room in his heart for creatures and species that can be classified as insectoids. During the somewhat botched Raid on Polis Matza, his section was torn apart by a hibernating colony of creatures akin to myrmeleontidae which Republic Intelligence failed to identify. Several of his pod-brothers were killed, all within close vicinity of his position, allowing him to see the viscera. Pyrrhic has since harboured an utter hatred for anything classed as insectoids or non-human, wishing death upon them. He has always wished he could of protected his squadmates, or that he could of at least joined them in the life after death. Republic Intelligence: Since his conception, Pyrrhic has never trusted the secretive or clandestine types. Collectively calling them spooks, Pyrrhic sees those within the Intelligence or Special Operations community as untrustworthy, with many risking the lives of soldiers because they have their own selfish agenda to push. Pyrrhic would blame RI for their failure to inform his unit of the hibernating insectoids, resulting in the meaningless death of countless troopers. Though he has interacted with several members of RI, he would inherently never trust them fully. Coruscant Guard: 01' sees the Guard as a bit of an annoyance, with the inspections and regulations hindering everyday activities. Pyrrhic sees the Massiffs as repulsive crocodilians, and seeing them in such close proximity makes him feel uneasy. However despite this, Pyrrhic is aware that the Guard are simply doing as they're instructed and following the procedure laid out to them by higher ups just like every other soldiers within the army. Republic Commandos: Opinion's change. Just like a large portion of the Grand Army, Pyrrhic used to see the Commandos in a somewhat mythical light, viewing them as the perfect ideal soldier to strive for. However, after almost being killed by one after an attempted detonation of a Separatist tank, Pyrrhic has realised that many within the Commando Battalions suffer from the same flaws as many others soldiers who serve the Republic. Pyrrhic sees that without the expensive armour and shield generators, the Commandos are just like him, a standard clone. Infantry Grunts: Retaining his minor superiority complex, believing many Republic soldiers, clone or militia, to be of a lesser quality, especially due to the surge of both flashed trained clones and Spaarti Clones who were reckless and whose only purpose was to fill the ranks. Having experienced several incidents involving negligent discharges, blue on blue and blue on green attacks, Pyrrhic has a hampered trust for those outside of the supervision of High General Mace Windu and the 187th Legion. Despite this, Pyrrhic sees the potential of many clones he's interacted with, having several positive experiences from those not within the legion. Jedi Order: Having little qualms with the Jedi, Pyrrhic views the warriors of the Order as valuable members of the Grand Army. At a personal level, Pyrrhic hasn't had the opportunity to speak with a Jedi directly. However from his perspective he doesn't see anything wrong with the position the Jedi take during the war. He has seen the work of the different Corps within the Jedi Order, once more seeing these as valuable additions to the Republic, even if their work can be often small scale in comparison to other mercy organisations and operations. Combat Medical Officers/Troopers: Pyrrhic has a great deal of respect for those who deal in bacta and blaster wounds. He views it as a selfless role, saving the life of the rank and file at the expense of their own capabilities as potential combatants in a sustained engagement. Even the doctors who work in medical stations or field hospitals, while knowing they've never done their duties under fire, 01' knows they deal with the worst injuries the Galaxy can throw at them while still maintaining a clinical nature that would make a Kaminoan blush. High General Mace Windu: A fearless leader in the eyes of Pyrrhic, Mace Windu was greatly respected by the clone soldier. The two have rarely have one to one interactions, however it does not take a conversation to an individual to see the skill of the Jedi. Pyrrhic viewed Windu as the ideal model for a Jedi commander leading a conventional war like the Clone Wars.
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